Slug Polished (trials)

So these are my attempts at creating the polished slug animation. Personally, I believe them to be better than my attempts at the blocked version.

Take 1:

The level of momentum of the slug moving forward doesn’t match the amount of effort it takes for the slug to jump. There is a good sense of anticipation when the slug raises its’ head, however, it’s still hard to understand why it suddenly leaps.

I do like how the slug sort of struggles when squashed by the cube.

Take 2:

I discovered how to add colour to the different objects so I thought it would be a good idea to colour the objects that were not interacting with the slug the same colour, and to make them passive. I then highlighted the cube in red so that it was obvious something was going to happen with the cube.

This time, I added a side to side motion on the head to make it apparent the slug was inquisitive about the object and was going to have a reaction.

Take 3:

This time, I found out how to swap camera angles and thought it would be a good idea to use the new camera angle to show the struggle of the slug when it gets trapped by the cube.

I didn’t really like the end result but it was a nice experiment.

Also, from the side camera angle there is a nice sense of anticipation when the slug crouches down to jump, I really like how it bends.

Mike also pointed out that the slug should jump a further distance and not slide forward so much at the start.

Video link:


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