Below is my initial design for the saving screen. I tried to keep it simple, so it remained professional but not cluttered. The idea is that when the game is saving the player’s progress, the ship will float around the screen. Dylan said that he would animated that in After Effects.
I tried to keep the rule of thirds in mind with the placement of text and the ship, so they lie on the focal points so it has the most aesthetic appeal.
Sorcha then pointed out that my ellipses after saving accidentally had an extra dot (no that is not the technical term) so I have to go back and fix that and also change the font that we used to something befitting of the Crystal world.
The design of the spaceship was based upon the spaceship design by Molly.