Research

I found a few helpful sites/videos for when I was creating the camp fire and the marshmallow’s eyes.

Links:

Maya tutorial: Rendering CG light with mental ray | lynda.com – YouTube.

Eye Modelling Texture Like Pixar And Dreamwork Autodesk Maya

Citation:

3D Maya Tutorials. (2014). Eye modeling Texture Like Pixar And Dreamwork Autodesk Maya. Available: https://www.youtube.com/watch?v=pY0yyGsGmzY 3D Maya Tutorials . Last accessed 29th May 2015.

lynda.com. (2010). Maya tutorial: Rendering CG light with mental ray | lynda.com. Available: https://www.youtube.com/watch?v=T_9qeJTcv-E. Last accessed 29th May 2015.

MamoruK . (2013). trying to create fire light. Available: http://www.digitaltutors.com/forum/showthread.php?33539-trying-to-create-fire-light. Last accessed 29th May 2015.

Monroig, A. (2009). How to Create an Awesome Fire Effect Using Maya Fluids. Available: How to Create an Awesome Fire Effect Using Maya Fluids. Last accessed 29th May 2015.

I Love procrastinating

For once I’m glad I put something off. I had meant to delete my Maya files off of my USB stick after I got them back off Alec, but  didn’t do it at the time and then forgot.

And a good thing it is too.

Now I have all my maya files from before Christmas again. Happy times.

Turning Heads

Finally finished the head model. I made a video of it revolving to show it from all angles. The only part that I’m not sure about it the ears, the top of them look a little odd but I don’t know why. I saved each time that I made significant changes to the model. Model_01 to Model_35 were my first attempt at modelling the head and then Model_36 to Model_75 were my second attempt. I also made a note of when I deleted the construction history for the model so that I knew where I could go back to, to get the last point with all the information.

Nice labelling?
Nice labelling?

Unrendered revolution: https://www.youtube.com/watch?v=-q_2WKBDSlc&feature=youtu.be

Heads Up!

I’m almost finished modelling Andrew’s head so then I will no longer have to think of any more head puns.

Here is the last post on the progression of the head and then the next one will be the finished product.

Final Animation- With response to feedback

This is our re-rendered animation.

I have to say that I’m quite proud of it now that the sound has been added.

There is still a slight jump between scene 2 and scene 3, and we noticed that it seems to go slightly fuzzy as well but at the minute this is it finished. Amy had to sit and render the third scene frame by frame because when she batch rendered it for some reason the parasaurolophus would float off.

Ryan, Amy and I sat together and ensured that we had identical lights and ground textures so there should no longer be any inconsistencies. The day before we had tried to incorporate as much of Mike’s feedback as we could. Matthew wasn’t able to be in as he had to mind his brother, but we kept him up to date on what was going on and what we were going to do.

As he had put his files on the shared Dropbox folder we were able to quickly make the changes to his files as well as our own at the same time. It wasn’t really necessary for him to come in at that point as it was really just superficial changes that needed to be made and then we were setting the scenes to render.

I rendered scene 1 and scene 4 (which used to be scene 5 where the T-Rex is beaten with multiple rocks), Amy did scene 2, and 3, and Ryan rendered 5 (used to be 4) and 6 (used to be 7).

The following day, Amy and I came in and edited it together. Ryan was going to do it, but had an appointment s and wouldn’t be in until later, so we let him know and he sent us the scenes. By 12.30 it was almost finished, only the titles and credits needing to be added.

Amy had made a fantastic split screen in scene 3, which Mike had suggested, but it was awesome the way that when the T-Rex turned its head it almost looked as though it was shoving the Parasaurolophus out of the way.

For some reason when we tried to use Premiere to edit the scenes together the sky went black in our scenes. I put it into iMovie instead and found that the sky was still there so I put all the scenes together and then made up the soundtrack for it.

The background noises were from Freesound.org, the splashes were a water balloon from SoundBible.com and the rest were simply taken from Garageband.

I then put the movie file on to Dropbox and Amy added the credits.

Tyrannical Terrorhttps://youtu.be/N7-o3vPJcHI

Citations:

Blouhond. (2012). Calm Morning Outdoor Ambience. Available: http://freesound.org/people/blouhond/sounds/157947/. Last accessed 12th May 2015.

Steveygos93. (2010). Water Balloon. Available: http://soundbible.com/1463-Water-Balloon.html. Last accessed 12th May 2015.

Some shots

Below is just some images of our landscape and character that I liked the look of. Some of them show issues we experience and how we overcame it, some I just like and cannot really recall the reason for screenshot-ing them. Is that even a word? Is it screenshooting? Hmm…

Final Presentation

This was our presentation for our 15 second animation.

Presentation: 15 Second Presentation Final

issues we were aware of prior to presenting:

  • Rendering scene seven (flag scene) it only showed one frame when put into FCheck but it had actually rendered each frame? It also had the sky missing but it showed up on my Mac
  • Jump in camera between scene 2 and 3
  • Matthew managed to make his scene over twice the length it should have been, I had showed him the table with the length of the scenes in it but he must have forgotten because he said that we had never decided on a set length for the scene.
  • I helped him retexture the dinosaurs and importing the scene into the landscape, but having keyed all the values of the rocks he wasn’t able to move them into the correct position and had to reanimate them, which he put off doing until the second years told him that there wasn’t another way around it. It was understandable that he was reluctant to redo something that took him ages but it was frustrating at the same time. He also didn’t have a set camera so I added that in for him, although seeing it later once Ryan had put it together I saw that it was a poorly thought out position.
  • Then the scene had to be rendered which held up Ryan editing it together.
  • Matthew was responsible for sound but said that day that he didn’t actually have software to create any music or add sound effects to the animation
  • Since Matthew’s scene was longer, we cut scene 6 and scene 7 was left out due to the rendering error so Ryan had to try and work the scene’s we had into something presentable.

NOTE: Feedback for this presentation is under New Narratives > Task 4

Things I forgot to say when presenting:

  • Parasaurolophuses were both bipeds and quadrupeds and a breed of Hadrosaur (duck-billed dinosaur)
  • Their name means “near crested lizard” in latin
  • Tyrannosaurs, whilst having short arms (1m) relative to their height, had extremely thick humerus so that means their arms were actually rather powerful as the bone was thicker to support large muscle tissue
  • Both dinosaurs would have inhabited what is now know as North America but at the time was part of a larger continent known as Laramidia, so the continents had begun to separate from their original mass of Pangea
  • Parasaurolophuses were known prey of the Tyrannosaurs

Feedback

General Feedback on the class’ animations:

  • Work with technology not against it
  • Dislikes physical sun and sky
  • Maintain your vision in Maya, if it works on paper it should work in that
  • Test animation on target audience
  • Make sure the presentation works
  • Movie first then breakdown of process
  • Have one video per slide – and go full screen
  • Ask those with more experience for advice
  • Seasons to show long passage of time, night and day for short
  • Use an x-sheet to know what happens on each frame
  • The whole class is a team
  • Eyes are the window to the soul
  • When given feedback work with it, don’t ditch an idea

This is the feedback which we received for our presentation on our 15 second dinosaur animation.

  • Presented well, but turned back on audience
  • Issues with composition, texturing and lighting
  • No sound
  • No real evidence of how research influenced design
  • Nice to see application of the conventions of comedy
  • Have the T-Rex hold the flag e.g. using it’s tail, or hand?
  • Nice rig (all Amy’s work)
  • Hitting rock with tail is a nice sequence
  • Good character design
  • Issues with staging (scene 5)
  • We got a laugh for the first time, it was longer on play-blasted version

Additional feedback from Mike:

  • Titles on the opening scene obscure the characters, fade it out sooner and also have it fade in at the start
  • Horizon line in scene 2 jumps
  • Prolong the shot of the splash in scene 2
  • Parasaurolophus’ arms raise as his head moves, correct this, keep the stationary
  • Have close ups of the parasaurolophus anticipating the rock hitting the T-Rex’s head and the T-Rex’s reaction to being struck on the head (scene 3)
  • Swap scene 4 and 5, so rock attack precedes retaliation
  • Where does the rock the T-Rex tries to throw come from? Insert a shelf or something that it will come from.
  • When throwing a lot of rocks, have camera to the other side, and at the end have the T-Rex looking off towards rock that it will throw with narrowed eyes
  • For failed throw zoom out from bouncing stone to angry face- don’t have it getting angry
  • Have more pull back on the arm prior to throw
  • Cut to face tracking stone’s fall
  • Cut to ripples in water
  • Cut to disheartened face- could end it there
  • There is no real need for the flag scene at the end
  • Maybe should of had something jump out of the water and eat the parasaurolophus or have a pterodactyl swooping down and crying it off
  • The timing is what makes it funny to him

Head-ache

Well this is just a bundle of joy.

Essentially, at the end of this adventure to model the ears and get them looking okay whilst attached to the head I discovered I had some strange deformation on the model when I smoothed it.

I tried deleting these strange shapes but that only seemed to exacerbate the problem.

It turns out, at some point, I duplicated the head. So there was a head inside the head and I was deleting faces off of each of them. So now I have to pick one and go with it.

It was also lovely trying to model the ear. I ended up using the tutorial by _ for the ears. It was just a little too vague on the maya autodesk one for me to follow, mainly because the ear I was using was a fair bit more complicated.

The nose wasn’t too hard. Actually it was quite straight forward.

I just like to make things difficult for myself though, and I decided to try and rename the images I was using for reference whilst in maya, leading to them becoming inactive. Nothing showed up in the files when I loaded them and you could not click the files to reinsert them.

I then had the originals on my phone so I blue toothed them over. Then I remembered that I had cropped the images so they didn’t have unnecessary background, somehow this seems to have effected the scale so the images no longer fit my model.

Hopefully it will look better when it’s fixed, although I remain unconvinced that it actually looks like Andrew, but at least his head is no longer in the shape of Dirk the Daring.