Initially I tried to make this model straight from this sketch.
With these as the result…
So I thought it would be better to plan the character out more thoroughly…
…and this is the initial result.
I also found a very useful article on how to produce brick textures fairly quickly, which I’ve cited it below, along with an article that told me how to create the lightening ball, however, when I was rendering the plasma ball it wouldn’t appear, so I converted the paint effect to a polygon which resulted in a big glowing blob. I went back to the previous file, lessened the glow, and converted it again, which resulted in a nice level of glow for the plasma, then I imported the scientist.
Brinsmead, D. (2008). Plasma Ball with Paint Effects. Available: http://area.autodesk.com/blogs/duncan/plasma_ball_with_paint_effects. Last accessed 22nd Jun 2015.
Buckle, M. (2011). How to Create a Simple Procedural Brick Texture in Maya. Available: http://autodesk-maya.wonderhowto.com/how-to/create-simple-procedural-brick-texture-maya-0126244/. Last accessed 22nd Jun 2015.