Updated Malcolm

I forgot. When panicking about the turning head, one of my solutions as I mentioned was doing a rotoscoped version of turning Malcolm’s head, but after discounting that idea and considering the feasibility of doing a 3D head in after effects having done something similar with the Paper Plane animation and the Map animation (both found in Placement > Hunting category)… I got rid of Malcolm’s Hair. I figured it would be too difficult to add that as 3D on top of all the work I have to right now.

The version on the right is when he is about to attack Officer Dolos so I’m rigging his arms and legs in After Effects as I found out how to do when creating my walk cycle (found in Placement > Hunting category)

Keep it Simple, Stupid!

It has come to my attention that I generally overcomplicate things.

Rather than having rotoscoped a turning head, the alternative, much less time consuming and not as heavy on the render time in After Effects as making a 3D head with faces, is simply to dart the eyes from side to side.

Et vìola!

Simple indication of looking around without the larger amount of effort.

This idea came to me when I was trying to get to sleep, and just being annoyed at how much I still need to do.

So, I don’t care what anyone says, rolling your eyes is actually a good thing.

Head Turn


I took reference footage of me turning my head with a box on it, initially intending to have Malcolm turning his head rotoscoped over, but I changed my mind.

I quite like how the little test above turned out, however, I decided to simply add 3 more faces to Malcolm’s head and that way I can create a null controller to move his head. This will allow for easier adjustments to any motion that Malcolm needs to do.

That being said, this exercise is good reference for the arc motion of his head.

Harved Citation

Kolowich,L . (2015). December 11, 2015 // 8:00 AM How to Make an Animated GIF in Photoshop [Tutorial]. Available: https://blog.hubspot.com/marketing/how-to-create-animated-gif-quick-tip-ht#sm.0000rxkhl1cnlcqrrr71bbv4s6yaf. Last accessed 2nd Jan 2017.

Issues – What’s new?

There’s two main issues today.

  1. Forgot the background
  2. Too long

Addressing problem 1. This was an oversight on my part. When the scene with the creature morphing on the chair happens, as the eyes focus to one picture, I forgot to add the living room behind the chair, so there is currently just black space. Therefor, I simply had to go back and add in the background before re-rendering the scene. Not a catastrophic error but a frustrating and time-consuming one that I would have been better off not having to deal with.

Number 2. The scene where the creatures morph in the chair is too long. At 10 seconds, the scene drags out and the morph isn’t as scary because it’s slow and lacks the shocking impact. I’m going to half the time and hopefully, that will make it snappier.