It has come to my attention that I generally overcomplicate things.
Rather than having rotoscoped a turning head, the alternative, much less time consuming and not as heavy on the render time in After Effects as making a 3D head with faces, is simply to dart the eyes from side to side.
Simple indication of looking around without the larger amount of effort.
This idea came to me when I was trying to get to sleep, and just being annoyed at how much I still need to do.
So, I don’t care what anyone says, rolling your eyes is actually a good thing.
I took reference footage of me turning my head with a box on it, initially intending to have Malcolm turning his head rotoscoped over, but I changed my mind.
I quite like how the little test above turned out, however, I decided to simply add 3 more faces to Malcolm’s head and that way I can create a null controller to move his head. This will allow for easier adjustments to any motion that Malcolm needs to do.
That being said, this exercise is good reference for the arc motion of his head.
Kolowich,L . (2015). December 11, 2015 // 8:00 AM How to Make an Animated GIF in Photoshop [Tutorial]. Available: https://blog.hubspot.com/marketing/how-to-create-animated-gif-quick-tip-ht#sm.0000rxkhl1cnlcqrrr71bbv4s6yaf. Last accessed 2nd Jan 2017.
There’s two main issues today.
- Forgot the background
- Too long
Addressing problem 1. This was an oversight on my part. When the scene with the creature morphing on the chair happens, as the eyes focus to one picture, I forgot to add the living room behind the chair, so there is currently just black space. Therefor, I simply had to go back and add in the background before re-rendering the scene. Not a catastrophic error but a frustrating and time-consuming one that I would have been better off not having to deal with.
Number 2. The scene where the creatures morph in the chair is too long. At 10 seconds, the scene drags out and the morph isn’t as scary because it’s slow and lacks the shocking impact. I’m going to half the time and hopefully, that will make it snappier.
No, I don’t mean my mind, although that would be a good plot twist.
I’m having issues about turning Malcolm’s head. So I think I might try my hand at rotoscoping it. At the minute, obviously the head’s flat and I tried tilting in to make it look like he’s turning his head but that just looks wrong.
So, clearing out the memory helped, but I still need to render the first scene in parts and then bring them all together, along with having the render quality at a fourth of what it should be, but at the same time, the quality seems fine to me.
I have created the opening scene to the story for the animatic but it won’t output in After Effects, I have the preview quality down to a quarter of what it should be because otherwise it doesn’t display the various layers.
I honestly didn’t anticipate this scene of all of them to be causing the issues. It seemed fairly straight forward and yet here we are.
I got this error message :
I tried to fix the problem by rendering out at a quarter of the quality (not just previewing it at a quarter) but I still got that message.
When I went on to the adobe forum about this issue (entering that url into my browser only lead me to google links) I found a pretty helpful reply.
I hadn’t touched my memory since I started using after effects, which includes all my showreels, vex work and just unfinished projects- so hopefully once I have purged my cache and RAM, this scene will render out.
Adobe. (2013). What does “Purge” do?. Available: https://forums.adobe.com/thread/1152291. Last accessed 15th Dec 2016.