I’ve been learning quite a bit about after effects the past few months and when Danny and I discussed creating the logo for, the then, Faolen Studios it came in handy.
Danny liked the idea of a jumping wolf design and so I created this.
I firstly drew the shape of the wolf jumping in Illustrator then went into after effects. I made a black background, added a layer with triangular particles flying out and then brought in the wolf as a new layer and changed the alpha settings.
Then when I was satisfied with how the particles looked in the wolf and that there were no gaps, I rendered out a frame as a .jpeg.
However, after thinking about it, Danny thought it was too detailed so I bumped up the particle size and got this.
Now Danny has created this logo, (not the finished version). Also trying to think of a new name for the company at the minute it is now Blu Q Studios.
I have to say, I learnt more sitting with James, Aidan, Beth, Rachel and Daryl than I did in the three months spent at TEX.
Getting to grips with Substance Painter was fairly easy with James and Rachel taking the time to walk me through what they needed, and it was great to see the team getting rewarded for their efforts on Friday.
It was really an honour to work with them, and to finally see the finished product was amazing. The film honestly looks stunning, and I hadn’t seen the other VR project they’d done about PTSD but it just made me really excited for final year if that is the quality of work we can produce.
But seriously, how cool is this?
I think the asset I’m most proud of making is the Pillar Drill because amazingly it has less faces that my lamp despite being a lot more complex and I think it just highlights how much my modelling efficiency has improved by getting to work and learn alongside Team Default.