Category Archives: Creative Enterprise

Reflective Post

I found this model rather helpful in pushing me to present my work in a more cohesive manner.

I had been going from one project to the next and accumulating a body of work that was just getting filed away as I focussed on the next task I was given, rather than taking the time to assess the work that I had created and to work out which pieces best highlighted whatever skills that I have.

By actually looking through the work that I had, I was able to figure out what skills that I have, some of which I hadn’t considered before. For example, seeing the animation of my cubes has made me more interested in dynamics and seeing if I have a possible future there, so I would like to maybe practise that in my spare time.

Through having fixed dates to prepare our showreels and websites, it forced us to sit down and work at it, rather than doing little bits here and there. Having a set time to have it prepared by gave us a time frame to work with and then we had to structure how to effectively delegate our time to having them completed. I still need to spend more time polishing my showreel and adding more material, because I didn’t want to add in any renders that weren’t to a standard that I would be satisfied with. I intend to also add in more of my animation work too as Alec suggested.

I thought having the mock interview was quite helpful and definitely helped ease my mind about having to do an interview, even though I don’t think mine went so well, at least I’m able to learn from that. I was rather focussed on keeping my answers concise and not to ramble or go off topic that I ended up not elaborating enough.

With regards to having guest speakers telling us about their experiences in the industry, I found it rather interesting, if not a bit frustrating. As someone who prefers a clear plan of how to get things done, hearing the many different ways that people can get to their position is a quite challenging. Its rather ironic that I’m intending to enter an industry with such ambiguity around quite a lot of things, from the brief you can be given, to how to get to the job you want. It’s quite hard, but I enjoy it, it makes it that much more rewarding when you end up with the finished result.

The classes we had on doing our CV’s were essential for me, because I had never had any real idea on how to start one, and having it done in stages and looking up examples were great, however, the cover letter part was never really touched on, and so it may not be up to par with the CV. No one seemed really sure how to write theirs, or what exactly should be contained in it, although I didn’t really get any negative feedback on the one that I wrote so I must have done something right.



Link to my website:


  • Logical order
  • Minimal text – show it rather than spell it out
  • Contact form
  • CV to download
  • Showreel should be on it – first thing you see
  • Should be clean and not cluttered
  • Should clearly state the area you specialise in
  • Have a bit about you and your background
  • Social media links


Caballer, S. (2015). 3D Character Modeller & TD|Rigger. Available: Last accessed 10th May 2016.

Graham, A. (2016). VFX artist & 3D Generalist. Available: Last accessed 10th May 2016.

Kelly, K. (2016). Character Artist, Texture Artist, 3D Modeller. Available: Last accessed 11th May 2016.

Romero, J. (2016). 3D Modeller. Available: Last accessed 11th May 2016.

Current Showreel


I kept my showreel modelling specific since that is the area I’m interested in. I haven’t got any wireframe renders yet, I have some stills of my models with wireframe on them on my website.

Alec gave me some feedback on my showreel and suggested that I put in my animation stuff as well, so I’ll do that after the interview since I’d be going for a modelling job and I’m trying to keep it relevant to that.

Edward suggested I move the lights a bit on the pagoda model as it can overwhelm some of the detail.

I also want to render my 2CV with a texture on it, I think it would look quite well, hard surface modelling is definitely something that I want to improve on.


Class Notes

Interviews – seeing if you are a good fit for the company

You should have already been determined qualified for the job through CV and Cover Letter

Task: Think of 5 interview questions that would give you the best insight into a prospective candidate.

[Group: Natalie, Jenny, Amy, Oisin and Edward]

5 Interview Questions we thought of:

  1. Why do you want to work here?
    1. What do you know about our business (benefits)?
  2. What makes you think you would be a good fit for this company?
  3. Who inspires you and why do you like them?
  4. What are your aspirations?
  5. Describe yourself (in 5 words).

6 Interview Questions the class thought of:

  1. Why do you want to work here?
  2. What can you do for us that other candidates cannot?
  3. Give an example of a time you used your initiative in a difficult situation.
  4. How would you deal with a team member you don’t get on with?
  5. What is your biggest strengths/weaknesses in your workflow?
  6. Where do you se yourself in 5 years?
  7. Tell me about yourself.

Answers that would be good:

  1. Reply showing that you have researched the company/aware of their work
  2. Demonstrate accolades or when they’ve done work outside that of what they were required to do for their course.
  3. Application of skills and being able to think independently.
  4. Shows good communication skills and problem solving as well as a professional work ethic. Can show up candidates that will be derisive of others.
  5. Self-evaluating.
  6. Shows planning, passion within the industry, how their ambitions align with the company and vision.
  7. Self-evaluating, show being concise, relevant, stay on task, opportunity to talk about yourself. The only part you can script.


The company will be hiring for a reason. A brief summary of which can usually be found in the job description, mimic the lexis used in that, and target that in the interview and reiterate how you would fit that role.

Try and find the rough wage for the job, so when asked in interview you don’t say anything that would either make them employ you for much less, or dismiss you because you’re expecting too much.

Be T shaped – broad base of knowledge with expertise in one area

What are you’re strengths/weaknesses? Give example of your weakness and how you have tried to improve in that area.

Get across your personality.

Try and rehearse answers to the typical questions or have good little sound bites that can be dropped into questions that weren’t expected.

Good Strengths:


Team working

IT Skills

Good Attitude



TASK: Think of 1 question for the company.

  1. What are the opportunities for growth and promotion within the company?
  2. What direction do you see the company taking in the next 3 years?

Questions for next Thursday:

What job have you applied for? Write in on a piece of paper and slide over.


Cover Letter



Assessed on:

Voice – clarity, volume, being clearly heard

Interpersonal skills -establishing rapport

Manner – conveying enthusiasm, confidence and interest.

Listening skills- actually answering what was asked.

Answering skills- clear and concise, in a logical order.

Laura Livingstone

  1. VFX Supervisor
  2. Be persistent but not creepy
  3. Research the correct person
  4. Communication is vital between you and clients
  5. Research the company you want to work for
  6. Find someone, who’s work you admire, and meet them
  7. Being in the right place at the right time is important
  8. You have to be able to take feedback
  9. You also must be able to take into context the feedback
  10. Do the work that the client asks for, don’t go off and spend weeks on something they don’t want
  11. Don’t be an ass and take time off when there’s tight deadlines


Barry, V. (2015). he Movie Bit Podcast Laura Livingstone Interview – VFX Summit – #248. Available: Last accessed 2nd March 2016.

Livingstone, L. (2016). Laura Livingstone. Available: Last accessed 2nd March 2016.

Livingstone, L. (2016). Laura Livingstone. Available: Last accessed 2nd March 2016.

VFX. (2015). Laura Livingstone. Available: Last accessed 2nd March 2016.