Reflection on the process
I am quite impressed with what we managed to accomplish in the eight weeks that we have been back. Compared to the same time last year, our fifteen second animation was a bit of a mess… Things hadn’t rendered correctly, sound was not finished yet and we did not even have a certain scene done yet. All these problems and it was only 30 seconds long.
This time, we managed to create a two minute long animation, complete with sound, everything rendered several times and a couple of different versions of scenes. (By the way, as regards to it being two minutes long… Time is somewhat an abstract concept and this is our interpretation of the fifteen to thirty seconds).
We kept the animation relatively simple, so we were not overloaded with work, and focussed more on making a visually attractive piece that would heavily rely on sound to create the atmosphere the would emphasise the events on screen. I think we achieved the result we wanted, if not something even better than we planned.
I was thoroughly impressed with how well we worked together as a team, and that made it not so worrying when trying to create an abstract animation, which we had not really seen in any previous years work aside from some of Kristian’s stuff. That being said, we planned out our workload pretty well and that helped us avoid a lot of stress.
There was a clear jump in the standard of our animations last year compared to what the outcome of the projects were last year and it was really exciting to see. I am looking forward to seeing what we can achieve in the future.
Response to feedback
In response to the feedback we received, noted in the “Feedback Week 7” post, we were rather pleased. Everyone seemed to find our animation was effective in creating the tone and emotions that we intended. The comments on what to change were focussed on minor things that would help with the aesthetic of the short. We have managed to change the perspective shot of the marble so it fills the shot more, we attempted to add the pulse into the scene where the synapse shatters but it wasn’t visible so we did not change the scene, we could not work out why the face was so noisy, making the liquid have more reflection turned it white according to Aidan so that was not changed, the background issue was actually the reflection of the light bouncing off the brain and would have meant rendering both Aidan and Mark’s scenes again which would have taken too much time, we fixed the pace of the credits and title, and the sound. Also, the time it took to render the marble scene again, there was no longer any time left for us to render the ripple on the head. I had tried to use a wave deformer on the head as you can see in a previous post, but it did not seem to have much of an affect.