I just decided to pool together various screenshots that I’ve taken throughout the process. Some of them are just various poses that I’ve tried, different textures, or lighting.
Note: In the later red rendered images with the dreadful looking grey shadows, Mark told me about light linking and then I was able to remove them so that we don’t have to worry about them in our final animation.
I tried out different glass textures for the head model that Aidan modified.
Green & blue (added a ramp shader):
We ended up choosing frosted glass for the final texture because it had much more of an ominous feel about it.
I’m so excited to see this animation when it’s all pieced together, I think it will look awesome! Just have to make sure the sound is up to par with everything else.
Note: In abstract animation, it is often interpreted in many different ways by each individual member of the audience, which we understand. That being said, we made certain choices in our animation which to us symbolised different elements that are related to Alzheimer’s (these choices are detailed in my folder).
The reason why it has taken us so long to actually comprise an animatic is because we weren’t entirely sure how to communicate our concept on paper, and had already created playblasts of the movements of the camera and various objects that we wanted in our animation.
So it seemed rather redundant to then go back and make an 2D animatic of what we had already done, when we essentially had the majority of our animation roughly done in 3D.
However, we decided it would be best to create an animatic- since it was one of the requirements in the brief.
This is a very rough 2D animatic of our animation, without sound as we are still uncertain as to which approach we want to adopt to it; do we want to create a soundtrack with synthesisers, or, do we want to use distorted voices?
This 2D animatic doesn’t fully illustrate the movement of the cubes and cylinders (what I keep referring to as “pipes”) that we actually have, as it is time consuming and there are already play blasted versions of this in my previous posts.