Category Archives: Classwork

Alec’s class exercises


Task 1: 3 Point Lighting

Screen Shot 2015-11-12 at 01.11.49

Task 2: Glass Shader

Screen Shot 2015-11-12 at 01.12.19

Task 3: Image Based Lighting

Task 4: Ambient Occlusion

Screen Shot 2015-11-12 at 21.24.48

Task 5: Subsurface Scattering

Screen Shot 2015-11-12 at 21.26.43

Task 6: Light Linking

Screen Shot 2015-11-12 at 21.30.53

NOTE: When trying to set up an IBL with our animation, I initially tried to connect it only to the marble before I realised it creates a globe that lights the scene. Now I know why, when I figured out it was a globe and added the texture, why it didn’t appear in the renders- I had forgotten to press the emit light button. At least now I know for the future, by the time I learnt this, I had already went back and changed the lighting in the scene and broken the light link between the light in the head model and the background to remove the strange reflection I was getting- which was one of the main reasons we were looking at Image Based lighting in the first place.


Task 1:

Add edge loops.

Screen Shot 2015-11-12 at 00.03.31

Task 2:

Select edges > edit mesh > bevel.

Screen Shot 2015-11-12 at 00.01.38

Task 3:

Select two edges > delete > select remaining vertices > delete.

Task 4:

Select dark faces > mesh display > reverse (referring to normals).

Screen Shot 2015-11-12 at 00.07.58

Task 5:

Get rid of extra faces.

Task 6:

Use multi-cut tool

Task 7:

Delete faces > append polygon tool > delete excess edges

Task 8:

Append to polygon.

Screen Shot 2015-11-12 at 00.54.18

Task 9:

Extrude faces inside > edge loop too

Task 10:

Select half the faces > delete > mirror geometry along z axis > merge vertices to centre

Task 11:

UV > planar mapping > maintain height and width ratio.

Screen Shot 2015-11-12 at 21.55.47

Task 12:

Map ups > sew together. – need to come back and fix.

Screen Shot 2015-11-12 at 22.20.11