Category Archives: Assignment C

Slug polished fixed

Slug 1 video :

This video was fixed using the feedback I received. Mike said about not having most of the scene empty and having the slug and cube the main focus, so I changed the camera angle to be over the shoulder of the cube. I also (as you can see) made use of the motion trail and then forgot to turn off its’ visibility before putting it into playblast.

I found the motion trail much easier to use than the graph editor for some reason. It is a nice thing to see the path of the slug as you move it.

Hence why I have two videos.

Slug 2 video :

This second video is basically the same as the first without the motion trail being a distraction.

The things that I fixed -aside from the staging and camera angles- was the slug’s initiation forward movement (I shortened it) then made the slug’s jump longer. It got rid of the floaty, fluid-like feeling as it moved through the air and I think it gives the animation a more realistic feeling.

I think it went well overall.


Slug Polished (trials)

So these are my attempts at creating the polished slug animation. Personally, I believe them to be better than my attempts at the blocked version.

Take 1:

The level of momentum of the slug moving forward doesn’t match the amount of effort it takes for the slug to jump. There is a good sense of anticipation when the slug raises its’ head, however, it’s still hard to understand why it suddenly leaps.

I do like how the slug sort of struggles when squashed by the cube.

Take 2:

I discovered how to add colour to the different objects so I thought it would be a good idea to colour the objects that were not interacting with the slug the same colour, and to make them passive. I then highlighted the cube in red so that it was obvious something was going to happen with the cube.

This time, I added a side to side motion on the head to make it apparent the slug was inquisitive about the object and was going to have a reaction.

Take 3:

This time, I found out how to swap camera angles and thought it would be a good idea to use the new camera angle to show the struggle of the slug when it gets trapped by the cube.

I didn’t really like the end result but it was a nice experiment.

Also, from the side camera angle there is a nice sense of anticipation when the slug crouches down to jump, I really like how it bends.

Mike also pointed out that the slug should jump a further distance and not slide forward so much at the start.

Video link: