Slug 1 video : https://www.youtube.com/watch?v=I3CU4jMUncg&feature=youtu.be
This video was fixed using the feedback I received. Mike said about not having most of the scene empty and having the slug and cube the main focus, so I changed the camera angle to be over the shoulder of the cube. I also (as you can see) made use of the motion trail and then forgot to turn off its’ visibility before putting it into playblast.
I found the motion trail much easier to use than the graph editor for some reason. It is a nice thing to see the path of the slug as you move it.
Hence why I have two videos.
Slug 2 video : https://www.youtube.com/watch?v=WYUvxlA_AmE&feature=youtu.be
This second video is basically the same as the first without the motion trail being a distraction.
The things that I fixed -aside from the staging and camera angles- was the slug’s initiation forward movement (I shortened it) then made the slug’s jump longer. It got rid of the floaty, fluid-like feeling as it moved through the air and I think it gives the animation a more realistic feeling.
I think it went well overall.
So these are my attempts at creating the polished slug animation. Personally, I believe them to be better than my attempts at the blocked version.
The level of momentum of the slug moving forward doesn’t match the amount of effort it takes for the slug to jump. There is a good sense of anticipation when the slug raises its’ head, however, it’s still hard to understand why it suddenly leaps.
I do like how the slug sort of struggles when squashed by the cube.
I discovered how to add colour to the different objects so I thought it would be a good idea to colour the objects that were not interacting with the slug the same colour, and to make them passive. I then highlighted the cube in red so that it was obvious something was going to happen with the cube.
This time, I added a side to side motion on the head to make it apparent the slug was inquisitive about the object and was going to have a reaction.
This time, I found out how to swap camera angles and thought it would be a good idea to use the new camera angle to show the struggle of the slug when it gets trapped by the cube.
I didn’t really like the end result but it was a nice experiment.
Also, from the side camera angle there is a nice sense of anticipation when the slug crouches down to jump, I really like how it bends.
Mike also pointed out that the slug should jump a further distance and not slide forward so much at the start.
Video link: https://www.youtube.com/watch?v=ySX7MeqV5w0&feature=youtu.be