So, this time I changed the camera angle to Front View so that you can clearly see what is going on.
I’ve added in squash and stretch as the ball collides with the different platforms (although it is a bit exaggerated), you can see the ball rotating this time as it traverses about the place, and I tried to have the changes in momentum as it fell and bounced but I’m unsure if it translate across.
Unfortunately, there isn’t much sense of anticipation as the ball reaches the edge of the seesaw, and that’s an oversight on my part.
I’m not actually sure what the difference is between this version and the one before…
Actually, I think I just zoomed in a little more, so that’s more obvious the ball doesn’t rotate. (You can tell by watching the purple band around the middle).
So this the animation splined.
It works quite well but the camera angle isn’t the best, and I managed to delete the entire inner rig of the ball, and got lost as to what I was doing so I was unable to show the ball rotating as it travelled around the course.
So, attempt 1 is linked below.
In this version I have the ball navigating the obstacle course in stepped mode and I think it works rather well.
The only issue I have with it is that I was unable to get the little red circle (inner rig bit) to stay with the ball.
This is my attempts at doing an Obstacle Course in Maya.
We downloaded the course from Alec and then had to discuss in our groups what layout that we wanted to have.
Our group decided that we wanted to have the arm involved somehow and that the animation should be funny, or try to be.