Category Archives: Modelling


Screen Shot 2016-01-16 at 00.57.08Screen Shot 2016-01-16 at 01.01.47

I think I may need to retopologise it, the front of the plane got away from me a bit, so I need to sort that.

The wings are a little too flat on the front, and you can see ridges along the body of the plane.

Aside from that, I think it’s a pretty good attempt.


I decided to try and create a robot to play with and this is Max.

You can actually move his limbs but his right leg dislocates itself from the knee down for some reason, aside from that it seems to work.

Head test:

Arm test:

Button test:

Boxing Glove Model

I revisited my boxing glove and it turned out far better this time.

I started off using a deforming lattice, then modelled the thumb and curved part of the glove.

First attempt:

Boxing Glove Research


Autodesk. (2014). Create Deformers > Lattice. Available:,topicNumber=d30e359024. Last accessed 12th Aug 2015.

Hermes, M. (2014). Maya Tutorial for Beginners – Lattice Deformer.Available: Last accessed 12th Aug 2015.