Category Archives: Modelling

Vivarium 3d Model

Screen Shot 2015-07-06 at 22.09.36 Screen Shot 2015-07-06 at 22.09.58

The original vivarium will make up the base of the second vivarium which will be screwed on top, hence the two planks of wood across the bottom of the second tank.

The first vivarium mainly clicked into place using dowel rods, however, this second enclosure will be joined together using screws.

Mad Scientist

Initially I tried to make this model straight from this sketch.

Photo on 05-07-2015 at 21.23

With these as the result…

So I thought it would be better to plan the character out more thoroughly…

Character Turnaround
Character Turnaround

…and this is the initial result.

I also found a very useful article on how to produce brick textures fairly quickly, which I’ve cited it below, along with an article that told me how to create the lightening ball, however, when I was rendering the plasma ball it wouldn’t appear, so I converted the paint effect to a polygon which resulted in a big glowing blob. I went back to the previous file, lessened the glow, and converted it again, which resulted in a nice level of glow for the plasma, then I imported the scientist.



Final Result:


Brinsmead, D. (2008). Plasma Ball with Paint Effects. Available: Last accessed 22nd Jun 2015.

Buckle, M. (2011). How to Create a Simple Procedural Brick Texture in Maya. Available: Last accessed 22nd Jun 2015.

Mad Scientist

I managed to make my pivot snap to everything and it won’t stop doing it. Trying to find out how to turn it off I found this and it seem like it could be pretty useful at some point, although I haven’t looked at much of the stuff on it yet.


I found the problem. I had “Snap to Curves on” the video on this sight was helpful. Although, it was mainly mentioning the toolbar that I hadn’t looked at, so I simply needed to deselect it.

Screen Shot 2015-06-05 at 19.38.49

Maya Tutorial for Beginners – How to Snap to Grid and Modify Pivots


Galuzin, A. (2010). Maya Beginner Basics: Snap Tool and Pivots.Available: Last accessed 5th Jun 2015.