Tag Archives: Guest Speaker

Glenda Martin

Powerpoint (cut down): Animation Year 2.1

I took out some of the repetitive and unnecessary stuff. There’s a printed copy in my sketchbook.

Handouts:

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(Kindly scanned by Jennie McWhirter before I got my own handouts)

Laura Livingstone

  1. VFX Supervisor
  2. Be persistent but not creepy
  3. Research the correct person
  4. Communication is vital between you and clients
  5. Research the company you want to work for
  6. Find someone, who’s work you admire, and meet them
  7. Being in the right place at the right time is important
  8. You have to be able to take feedback
  9. You also must be able to take into context the feedback
  10. Do the work that the client asks for, don’t go off and spend weeks on something they don’t want
  11. Don’t be an ass and take time off when there’s tight deadlines

Citation:

Barry, V. (2015). he Movie Bit Podcast Laura Livingstone Interview – VFX Summit – #248. Available: http://www.stitcher.com/podcast/the-movie-bit-podcast/e/laura-livingstone-interview-vfx-summit-248-41308202. Last accessed 2nd March 2016.

Livingstone, L. (2016). Laura Livingstone. Available: http://www.imdb.com/name/nm1702154/. Last accessed 2nd March 2016.

Livingstone, L. (2016). Laura Livingstone. Available: https://zerply.com/lfl. Last accessed 2nd March 2016.

VFX. (2015). Laura Livingstone. Available: http://vfxsummit.com/portfolio_page/laura-livingston/. Last accessed 2nd March 2016.

Karin Cooper

  1. Creature Supervisor for ILM (Industrial Lights and Magic)
  2. The industry is constantly changing
  3. Houdini would be good to learn
  4. Previous is vital
  5. Sometimes the men won’t believe that she knows what the problem is and waste time until they find out she was right all along
  6. That scene in TR took almost a year of planning and hard work to create

Citation:

Cooper, K. (2016). Karin Cooper. Available: http://www.imdb.com/name/nm2902481/?ref_=fn_al_nm_1. Last accessed 17th Feb 2016.

 

Gavin Moran

  1. Aim to work in something that you enjoy and have a passion for
  2. Be polite and always try to create the best work you can
  3. If you get an interview, show that you can fit into the company
  4. Always keep your options open and don’t get stuck in one place
  5. Push yourself, don’t get complacent
  6. Learn Unreal Engine, Unity and whatever else you can get your hands on
  7. Your showreel should be 2 minutes of decent and entertaining work, don’t try and redo comedy scenes

Citation:

DCShorts. (2016). :90 Interview: Gavin Moran. Available: https://vimeo.com/135559849. Last accessed 10th Feb 2016.

Moran, G. (2010). Gavin Moran. Available: http://www.imdb.com/name/nm0602854/. Last accessed 10th Feb 2016.

Moran, G. (2009). Gavin Moran’s Character Animation Showreel.Available: https://www.youtube.com/watch?v=uyZfY1xeyvA. Last accessed 10th Feb 2016.

 

Gerard Dunlevy

1. Works primarily in advertising, more speedy, variety of projects and its harder for people to transfer back from film to advertising because people have a lot more time to work on a shot in film

2. Advertising enables you to try new things, lot of ambiguity with clients, they tend to just want something “awesome” or “unique”

3. It can be disheartening for work in film ending up on the cutting room floor, because you cannot share it publicly, you can only show it in interviews for a new job after stating that it’s not to be shared elsewhere

4. Got his first job at the Mill as part of an award for winning CGI Student competition

5. Its okay to feel like you aren’t really good enough to work in the job, as long as you fake it until you make it, just push on.

6. Expect long hours, especially at the start, to improve on your work and make sure you see the deadlines

Citation:

CGStudentAwards. (n/a). Gerard Dunleavy. Available: http://www.cgstudentawards.com/about/9-blog/gerard-dunleavy/529. Last accessed 3rd Feb 2016.

Dunleavy, G. (2016). About. Available: http://www.gerarddunleavy.com/about/. Last accessed 3rd Feb 2016.

Dunleavy, G. (2016). Concept Art. Available: http://www.gerarddunleavy.com/portfoliosets/concept-art/. Last accessed 3rd Feb 2016.

Dunleavy, G. (2016). GERARD DUNLEAVY. Available: https://www.artstation.com/artist/gerard. Last accessed 3rd Feb 2016.

Dunleavy, G. (2016). Gerard Dunleavy. Available: https://www.behance.net/GerardDunleavy. Last accessed 3rd Feb 2016.

Dunleavy, G. (2016). Matte Painting. Available: http://www.gerarddunleavy.com/portfoliosets/matte-painting/. Last accessed 3rd Feb 2016.

 

Niall Carlin

Double Jump Studios

  • Don’t concentrate on learning software- learn the theory
  • Learn design theory, colour theory, typography, composition, and animation principles
  • Pick someone to aspire to and compare yourself against
  • It’s the journey between where you are and what you are capable of drive improvement
  • Put your work out there
  • Need excellent time management
  • Time is money
  • Always ask why you do something- not how. Why gives you an understanding of the process
  • Don’t think you’re the best- keep learning

Citation:

krisega. (2014). A TALK WITH NIALL CARLIN (WHITENOISE). Available: https://krisimation.wordpress.com/2014/02/16/a-talk-with-niall-carlin-whitenoise/. Last accessed 27th Jan 2016.