I found this article quite helpful in breaking down the steps of building an audience on a web comic, because in all honestly social media and online communities are things that I’m just not that familiar with, so this was essential for walking through it.
I’ll just write down the four main steps but I’d definitely recommend going and reading the article in full. Thats the four main phases but in each phase it breaks it down further into the various steps and questions you should be asking when working out your own webcomic.
Four Main Steps
1. CREATE YOUR BRAND
2. BUILD A PROFESSIONAL WEBSITE
3. BECOME ACTIVE ON SOCIAL NETWORKS
4. PRACTICE CONTENT MARKETING
Peterson, J.R.. (2012). Build a Strong Online Presence for Artists in Four Phases. Available: https://www.indiemade.com/resource/build-strong-online-presence-artists-four-phases. Last accessed 25th Apr 2017.
Creating alphas for substance
- I created an alpha in Photoshop to create the teeth on the red part of the hand drill
- Saved it as a .tif file for best quality
- Open Substance
- File > Import image > Select your Alpha
- Your new alpha should be in the brush list
Ronn, J. ( 2016). Substance Painter – Adding Custom Alpha. Available: https://www.youtube.com/watch?v=OanyrA9onh8. Last accessed 24th Apr 2017.
Both James and Rachel showed me how to do this, but I didn’t write it down and subsequently forgot.
Thankfully, there was a tutorial on the subject and I only needed the first two minutes to get the answer to my question.
Adding detail with Normal Maps
- Add empty layer
- Turn off every channel except normal
- Add normal stamp of your choosing to the normal channel
- Turn off alpha (prevents softening of the edges)
- Make sure flow is at 100%
- Click away
TIP: Hold cmd and click to create a line of detail.
Courses Planet [Graphics & Animation & others]. (2017). substance painter __ Adding Details – Stamping Normal Maps. Available: https://www.youtube.com/watch?v=7KHHs41jzwM. Last accessed 12th Apr 2017.
In order for Malcolm to be correctly proportioned to the couch that he’ll be sitting upon, I thought it would be best to research the standard sort of measurements for furniture and adjust them accordingly since Malcolm isn’t actually proportioned like a real person but is more cartoonish with his oversized head.
I made a start on it but it seems to be experiencing a weird puckering at the back on both sides, I don’t know what has went wrong there topology wise. It’s weird.
Pheasant, S. (2016). Ergonomics for designers. Available: http://www.furniturelinkca.com/design.htm. Last accessed 6th Dec 2016.
I found this site that was quite helpful in further elaborating on the design of a script and shooting script. So I’m debating on whether or not to also do a shooting script since I know in my head what camera angles I want to use already and it will be clear from the storyboard too (hopefully).
filmschoolonline. (2017). Script Format. Available: http://filmschoolonline.com/sample_lessons/sample_lesson_format.htm. Last accessed 28 Nov 2016.
I found this book rather fascinating as explored the various mythological monsters and their portrayal on screen and on the page.
Landis, J (2011). Monsters In The Movies. London: Darling Kindersley Limited. p11-309.
I’m currently trying to compile a list of short film competitions that I will enter my film into. The issue is that with such a wealth of festivals, taking account of all of them is just not feasible so I’ve started with a list of the festivals that were mentioned in my books and will add on from there.
My current plans of competitions to enter, are the free ones since I don’t have a job right now, paying to enter competitions is not really suitable for me. Below is my current list of festivals to enter and I intend to add to this when I feel like it.