Tag Archives: Interactive Media Design

More research for IMD

So, the CCEA website was back online- not sure when it went down but I was able to then go on and get the fact files with information on ergonomics and anthropometrics. I still haven’t been able to get my hands on my ICT notes on HCI (Human Computer Interaction) so I may end up googling information on it.

I cited the original Pokemon gameboy game, Lara Croft (the first game) and Professor Layton as influences in our game design. The inventory of the first Lara Croft where you go into her backpack seemed applicable to Ruby (our character) and a way in which she could transport the crystal; with the other games, they incorporate text into the game to add information as to what is happening; also with Professor Layton there are strong fully animated scenes to tie events together and it is down to the player to influence the game through their choices – like our game.

On a side note: I recall from playing Lara Croft when I was younger, that the colour scheme was pretty simple. Aside from the clothes that Lara wore, the main colours were grey with scatterings of green for the grass. It was overboard with colour and the sound used was very simple. The sound of the bear growling still makes me jump anytime I hear it, and the background music always foreshadowed an event about to occur whether it was the appearance of the bats or the wolves coming to get you, it always made me panic and run her into a wall when I was trying to get away.

I just thought it was an interesting observation.

Still the best game I ever played.

Citations:

Campbell, P. (2009). Images. Available: http://www.philcampbelldesign.com/index.php/portfolio/new_images/. Last accessed 2nd Dec 2014.

Campbell, P. (2009). Story. Available: http://www.philcampbelldesign.com/index.php/portfolio/new_story/. Last accessed 2nd Dec 2014.

Campbell, P. (2009). Stuff. Available: http://www.philcampbelldesign.com/index.php/portfolio/new_stuff/. Last accessed 2nd Dec 2014.

Campbell, P. (2009). The Life and Times of Phil Campbell. Available: http://www.philcampbelldesign.com/index.php/bio/. Last accessed 2nd Dec 2014.

CCEA. (2012). Support Materials. Available: http://www.rewardinglearning.org.uk/microsites/technology/gce/support/as_1.asp. Last accessed 2nd Dec 2014.

Gard, T. (1996) Tomb Raider. [DISC] Playstation 1. International: Eidos Interactive.

Hino, A. (2003) Professor Layton and the Curious Village. [CARTRIDGES] Nintendo DS. International: Nintendo.

Tajiri, S. (1996) Pocket Monsters Red and Green. [CARTRIDGES] Gameboy. International: Nintendo.

Research for Interactive Media Design – So far.

I haven’t been able to cite my A-level technology notes because the CCEA microsite is currently down, so hopefully I can add them later, along with ICT notes on Human Computer Interaction.

It’s a good thing I keep all the books I read.

Collins, S (2008). The Hunger Games. UK: Scholastic Ltd. p3-454.

Collins, S (2009). The Hunger Games : Catching Fire. UK: Scholastic Ltd. p3-472.

Collins, S (2010). The Hunger Games : Mockingjay. UK: Scholastic Ltd. p3-455.

Feasey, S (2010). Blood Wolf. London: Macmillan Children’s Books. p1-299.

Feasey, S (2009). Changeling. London: Macmillan Children’s Books. p1-277.

Feasey, S (2009). Dark Moon. London: Macmillan Children’s Books. p1-324.

Feasey, S (2010). Demon Games. London: Macmillan Children’s Books. p1-343.

Feasey, S (2011). Zombie Dawn. London: Macmillan Children’s Books. p1-280.

Grant, M (2013). Light. Great Britain: HarperTeen. p1-436.

Grant, M (2012). Fear. Great Britain: HarperTeen. p3-563.

Grant, M (2009). Gone. Great Britain: HarperTeen. p1-569.

Grant, M (2010). Hunger. Great Britain: HarperTeen. p1-600.

Grant, M (2010). Lies. Great Britain: HarperTeen. p1-471.

Grant, M (2011). Plague. Great Britain: HarperTeen. p1-525.

Horrowitz, A (2009). Crocodile Tears. Great Britain: Walker Books. p9-403.

Landy, D (2007). Skulduggery Pleasant. Great Britain: HarperCollins Children’s Books. p7-367.

McGrath, M (2012). Building Android Apps in easy steps. UK: In Easy Steps Ltd. p7-192.

McGrath, M (2011). Java in easy steps. 4th ed. UK: In Easy Steps Ltd. p8-185.

McKenzie, S (2010). Blood Ransom. Great Britain: Simon and Schuster UK Ltd. p3-418.

McKenzie, S (2008). Blood Ties. Great Britain: Simon and Schuster UK Ltd. p3-438.

McKenzie, S (2011). Double-Cross. Great Britain: Simon and Schuster UK Ltd. p1-229.

McKenzie, S (2011). Hunted. Great Britain: Simon and Schuster UK Ltd. p1-269.

McKenzie, S (2010). The Hostage. Great Britain: Simon and Schuster UK Ltd. p1-244.

McKenzie, S (2009). The Rescue. Great Britain: Simon and Schuster UK Ltd. p1-293.

McKenzie, S (2010). The Set Up. Great Britain: Simon and Schuster UK Ltd. p1-264.

McManus (2012). Web Design in easy steps. 5th ed. UK: In Easy Steps Ltd. p10-240.

McShane, K. (2014). Cartoon Kevin. Available: http://cartoonkevin.com/. Last accessed 25th.

Morton, J.L. (1995-2012). Basic Color Theory. Available: http://www.colormatters.com/color-and-de…/basic-color-theory. Last accessed 25th Nov 2014.

Muchamore, R (2008). The Recruit. 2nd ed. Great Britain: Hodder Children’s Books. p1-325.

Muchamore, R (2008). Class A. 2nd ed. Great Britain: Hodder Children’s Books. p329-619.

Napier, J (2011). GCSE Biology for CCEA. 6th ed. Great Britain: Hodder Education. p58-60.

Patterson, J (2008). The Dangerous Days of Daniel X. Great Britain: Doubleday. p7-267.

Patterson, J (2010). The Dangerous Days of Daniel X : Demons and Druids. Great Britain: Young Arrow. p9-243.

Patterson, J (2008). The Dangerous Days of Daniel X : Watch the Skies. Great Britain: Young Arrow. p3-272.

Riordan, R (2010). Heroes of Olympus: The Lost Hero. Great Britain: Puffin Books. p1-374.

Riordan, R (2005). Percy Jackson and The Olympians: The Lightning Thief. Great Britain: Puffin Books. p1-374.

Rose, M (2006). Double Check. 2nd ed. London: Kingfisher. p5-214.

Rose, M (2007). Final Lap. 2nd ed. London: Kingfisher. p5-239.

Rose, M (2005). Framed. London: Kingfisher. p5-223.

Rose, M (2005). Lost Bullet. London: Kingfisher. p5-204.

Rose, M (2006). Roll Call. 2nd ed. London: Kingfisher. p5-213.

Ryan, C (2006). Black Gold. 2nd ed. Great Britain: Random House. p1-325.

Ryan, C (2005). Blood Money. Great Britain: Random House. p1-327.

Ryan, C (2005). Fault Line. Great Britain: Random House. p1-343.

Ryan, C (2006). Flash Flood. Great Britain: Random House. p1-289.

Ryan, C (2003). Hostage. Great Britain: Random House. p1-279.

Ryan, C (2004). Hunted. Great Britain: Random House. p1-338.

Ryan, C (2004). Rat-Catcher. 2nd ed. Great Britain: Random House. p1-264.

Ryan, C (2004). Red Centre. Great Britain: Random House. p1-339.

Ryan, C (2002). Survival. Great Britain: Random House. p1-296.

Ryan, C (2009). Twister. Great Britain: Random House. p1-274.

Ryan, C (2005). Untouchable. Great Britain: Random House. p1-343.

Ryan, C (2008). Vortex. Great Britain: Random House. p1-272.

Scarrow, A (2010). Time Riders. London: Puffin Books. p1-424.

Scarrow, A (2010). Time Riders : Day of the Predator. London: Puffin Books. p1-432.

Scarrow, A (2010). Time Riders : The Doomsday Code. London: Puffin Books. p1-437.

Shan, D (2002). Allies of the Night. Great Britain: HarperCollins Children’s Books. p181-359.

Shan, D (2006). Bec. Great Britain: HarperCollins Children’s Books. p7-261.

Shan, D (2007). Blood Beast. Great Britain: HarperCollins Children’s Books. p9-261.

Shan, D (2000). Cirque Du Freak. Great Britain: HarperCollins Children’s Books. p13-184.

Shan, D (2009). Dark Calling. Great Britain: HarperCollins Children’s Books. p7-215.

Shan, D (2005). Demon Thief. Great Britain: HarperCollins Children’s Books. p7-274.

Shan, D (2008). Death’s Shadow. Great Britain: HarperCollins Children’s Books. p9-237.

Shan, D (2007). Demon Apocalypse. Great Britain: HarperCollins Children’s Books. p9-239.

Shan, D (2009). Hell’s Heroes. Great Britain: HarperCollins Children’s Books. p9-235.

Shan, D (2002). Hunters of the Dusk. Great Britain: HarperCollins Children’s Books. p11-176.

Shan, D (2003). Killers of the Dawn. Great Britain: HarperCollins Children’s Books. p363-553.

Shan, D (2005). Lord Loss. Great Britain: HarperCollins Children’s Books. p9-261.

Shan, D (2004). Lord of the Shadows. Great Britain: HarperCollins Children’s Books. p220-402.

Shan, D (2006). Slawter. Great Britain: HarperCollins Children’s Books. p8-254.

Shan, D (2004). Sons of Destiny. Great Britain: HarperCollins Children’s Books. p403-591.

Shan, D (2003). The Lake of Souls. Great Britain: HarperCollins Children’s Books. p7-219.

Shan, D (2000). The Vampire’s Assistant. Great Britain: HarperCollins Children’s Books. p191-351.

Shan, D (2002). The Vampire Prince. Great Britain: HarperCollins Children’s Books. p335-488.

Shan, D (2001). Trials of Death. Great Britain: HarperCollins Children’s Books. p169-328.

Shan, D (2000). Tunnels of Blood. Great Britain: HarperCollins Children’s Books. p357-510.

Shan, D (2001). Vampire Mountain. Great Britain: HarperCollins Children’s Books. p9-163.

Shan, D (2008). Wolf Island. Great Britain: HarperCollins Children’s Books. p7-222.

Stockley, C (2008). The Usborne Illustrated Dictionary of Biology. Great Britain: Usborne Publishing Ltd. p84-85.

Seeing is believing – and if anyone has a complaint about the picture being at an angle, well, the living room is only so wide so it was interesting trying to stay still enough whilst twisted around like several strands of spaghetti on a fork.

My book pile
My book pile

Now I need to go carry these back up the stairs…

…get the oxygen tank on standby.

Trying to get stuff done

We had decided we wanted a multiple choice game, and each choice would effect the outcome that the player would experience.

But we had no actual plan as to how it was going to work.

Since we really wanted to not have the same problem of everything being left to the last minute as we did with the title sequence.

Despite that, nothing was happening. Edward wanted to wait for everyone to be there before any decisions were made, and since it was Thursday, we had to wait for their Life Drawing class to finish.

It seemed a bit pointless for us just to just be sitting there, so I decided to walk up to my school to see if I could get any notes from my ICT teacher on Human Computer Interaction which we had studied at A-level.

I managed to walk there (a distance of 1.1 miles), saw my ICT teacher who told me their printer was broken and she would e-mail me the notes, found a penny on her floor (which I got to keep) and then went round to see my Technology teacher too.

By the time I did that, and returned back to the university- nothing had changed.

2.2 miles – roughly 41 minutes – and about an hour talking…

So I decided to try and make some sense of this game and then present the idea to the group to see if we could come to a decision.

I worked it out mathematically so that each person would have three scenes to draw.

Calculations
Calculations

This original plan was so that I could see how the different decisions would split up to go to different scenes and as the game progressed then the outcome would be the same despite the users choice to result in two final outcomes, rather than continuing to grow exponentially.

I thought that we could possibly just change the text in the scenes so that it explains why the outcome occurs from the decision.

Then, I started trying to plan out what decisions could lead to the various outcomes.

Below was my attempts at coming up with different scenarios.

Planning
Planning

DSC_0072

Who could draw what
Who could draw what

When the others came back we started to divide up the scenes, so that each person could draw three each.

I did also have another page where Sorcha and I tried to work out the logistics of the game, (you can see the original plan on the A4 page blue tacked to the whiteboard), and how the links would work because there was a few inconsistencies and that’s in my sketchbook.