Tag Archives: Lip Sync

Kickstarter

I completed the kickstarter video and I am quite proud of myself for doing so because initially I hated doing the lip sync animation. I don’t know how some people do it, because only having 1 minute and 12 seconds was a lot. However, once I actually watched it back I was really satisfied with the outcome, and look forward to trying it again in the future.

I watched a really straightforward tutorial for how to create the lip sync. Initially I was going to attempt to use shapes and morph the mouth using different keyframes but this proved both problematic for creating the mouth shapes that had teeth and it didn’t look right.

So watching the tutorial you simply create the layers of different phonemes in illustrator, bring them into after effects and make each layer one key frame. Each keyframe pays after the other and then you just cut the comp down to the correct time.

Once you add the slider, expression and control (watch the video for how) you simply slide the slider until you get the appropriate phoneme and key it.

I did a quick version of the video here: https://www.youtube.com/watch?v=PGKXUJpvcIc

However, I noticed (prior to receiving Danny’s proper character versions)that I had forgotten to make the layer 3D so there was no shadow from them and also they don’t blink. Another issue is, I designed the characters in photoshop and thought I turned off the white background layer but apparently hadn’t, leading me to key out the white background and subsequently removing the whites of their eyes. Whoops.

I rectified these mistakes in the final version, although just before I hit render I thought I had gone deaf. It turned out at some point when editing the video I deleted the narration so I had to bring it back in and edited it again and try and match it up with the lip sync. Nothing is ever straightforward with me. Anyway… Here’s the kick-starter:

Danny did the concept art for this, (which you can see in the background and the tow main characters at the front).

Harvard Citation:

BloopAnimation. (2013). After Effects: How To Build a Mouth Rig For Lip Syncing (2D animation). Available: https://www.youtube.com/watch?v=lanbndDl1lg. Last accessed 1st Jul 2017.

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Lip Sync Redone

Workflow:

This time I stuck to what the book suggested and started planning it all out then doing the core poses of the face- though I’m really only focussed on the mouth for what Amy and I have planned.

Planning:

These are the key mouth shapes that are made when the line, “Here’s an FYI, you’re all gonna die screaming” is sung.

“He”

“urs”

“ah”

“n”

“eff”

“y”

“i”

“ur”

“ah”

“ll”

“guh”

“nah”

“di”

“ss”

“cre”

“mi”

“ng”

I have sketched out what shape the mouth should be in when making these sounds in my sketchbook. I used the images I had found for mouth shapes, and reference footage that I had taken to get the most accurate mouth movement.

 

 

Lip Synch

First attempt

I tried to get the mouth shapes for the various words that the character has to say, but then I realised that I was making more work for myself because I would then have to adjust all the key frames on the time slider for the various facial muscles to fit them in the correct time frame.

Starting Out: https://youtu.be/lX8FYmyougw

Full Length: https://youtu.be/8AyrVfouMQg

Second attempt

This time, I added the audio into the maya scene and adjusted the time slider so that I would be focused on one word at a time, ensuring the timing was correct before moving on to the next word.

Video: https://youtu.be/hdEuY6X1sUc

There’s already a clear improvement from the first attempts, however, it noticeably falls out of sync towards the end. I had been so focused on moving the lips that I forgot that the chin moves as well when people speak, so when I went back to add it in, it interfered with the lip movements.

The book cited below really helped to plan out and then improve my lip sync, although, when I only got it after I had initially got the rough shapes, so I used it to tweak the movements.

I’m going to start again, so there is a good foundation to build upon.

Research:

Roy, K. (2014). Facial Animation. In:  How To Cheat In Maya 2014. Oxon: Focal Press. p246-p260.