Tag Archives: Reflection

Film Thoughts

Looking back on the process of creating a short film, it has become more apparent than ever how much of a group effort it is. Not only because of the amount of work involved, but also because there’s no one around you to motivate you. That’s what really did me in.

When I worked with Edward and Mark for the VR project, we had to learn to code and navigate the world of VR to build a game demo in 3 months. That is by far a more challenging task that doing a short film because it was learning completely new skills. Whereas, the short, was supposed to be utilising pre-existing ones.

The clear difference was, I didn’t have a team around me, sharing the same problems, and being able to bounce ideas off of. At least not in the same immediate manner.

I thought I was good at working by myself (I used to be) but not so much now. I just found it really hard to stay focussed.

One thing that did seem to make a difference though was exercise.

I started exercising when waiting for things to render and I did find that I managed to remain more focused on the task at hand- probably would have been more helpful to discover before christmas but there you go.

So, in summary; I’m proud I saw it out to the finish, disappointed with the quality of the film, and exercise helps focus your mind.

Now I just hope I don’t fail for that film.

Check In

At this point I think I’m going okay with getting the assets made for bringing in to after effects, and I’ve so far been quick to catch on to any oversights (see forgetting Malcolm’s door not being able to open). Hopefully, I can keep this up. I’m going to take a few days break for Christmas though.


It has become apparent that I’m very good at planning things but the execution leaves a bit to be desired. I’ve come to the realisation that building a city, creating at least two fully rigged, textured and animated characters for a ten minute short in the space of two months, may have been overly ambitious.

As such, I’ve decided that it’ll be best if I stick to 2D animation and put what I’ve learned through tutorials on after effects to the test.

That being said, I now have to go back to the drawing board on my story and work out what scenes are actually the most important for telling the story.

Reflective Post

I found this model rather helpful in pushing me to present my work in a more cohesive manner.

I had been going from one project to the next and accumulating a body of work that was just getting filed away as I focussed on the next task I was given, rather than taking the time to assess the work that I had created and to work out which pieces best highlighted whatever skills that I have.

By actually looking through the work that I had, I was able to figure out what skills that I have, some of which I hadn’t considered before. For example, seeing the animation of my cubes has made me more interested in dynamics and seeing if I have a possible future there, so I would like to maybe practise that in my spare time.

Through having fixed dates to prepare our showreels and websites, it forced us to sit down and work at it, rather than doing little bits here and there. Having a set time to have it prepared by gave us a time frame to work with and then we had to structure how to effectively delegate our time to having them completed. I still need to spend more time polishing my showreel and adding more material, because I didn’t want to add in any renders that weren’t to a standard that I would be satisfied with. I intend to also add in more of my animation work too as Alec suggested.

I thought having the mock interview was quite helpful and definitely helped ease my mind about having to do an interview, even though I don’t think mine went so well, at least I’m able to learn from that. I was rather focussed on keeping my answers concise and not to ramble or go off topic that I ended up not elaborating enough.

With regards to having guest speakers telling us about their experiences in the industry, I found it rather interesting, if not a bit frustrating. As someone who prefers a clear plan of how to get things done, hearing the many different ways that people can get to their position is a quite challenging. Its rather ironic that I’m intending to enter an industry with such ambiguity around quite a lot of things, from the brief you can be given, to how to get to the job you want. It’s quite hard, but I enjoy it, it makes it that much more rewarding when you end up with the finished result.

The classes we had on doing our CV’s were essential for me, because I had never had any real idea on how to start one, and having it done in stages and looking up examples were great, however, the cover letter part was never really touched on, and so it may not be up to par with the CV. No one seemed really sure how to write theirs, or what exactly should be contained in it, although I didn’t really get any negative feedback on the one that I wrote so I must have done something right.


Reflective Post


I found this assignment pretty fun to do initially, but I think I might have been overly optimistic in what we could achieve within the time. I have to say the animation was my least favourite part, mainly because I don’t think I’m very good at it. I can get the basic poses, but trying to add subtly to the movements is difficult for me. The Animator’s Survival Kit can only help so much, along with reference videos, but I still find it hard to judge.

I particularly enjoyed the modelling part of the assignment, and then having the part to specialise in a particular area. I think if I had made better use of my time, I could have had a better outcome in my work.


I really enjoyed this module. Mainly, the animated short was the highlight for me, seeing the amount of improvement in all our animations from our first attempts. I particularly enjoyed Katie, Blayne and Natasha’s animation, that was just fantastic.

I felt as though this module helped to give me a better idea of what I might like to do, and also let us experiment a lot to see what could work and what doesn’t, as well as highlighting how important planning is.

Reflective Essay

Reflection on the process

I am quite impressed with what we managed to accomplish in the eight weeks that we have been back. Compared to the same time last year, our fifteen second animation was a bit of a mess… Things hadn’t rendered correctly, sound was not finished yet and we did not even have a certain scene done yet. All these problems and it was only 30 seconds long.

This time, we managed to create a two minute long animation, complete with sound, everything rendered several times and a couple of different versions of scenes. (By the way, as regards to it being two minutes long… Time is somewhat an abstract concept and this is our interpretation of the fifteen to thirty seconds).

We kept the animation relatively simple, so we were not overloaded with work, and focussed more on making a visually attractive piece that would heavily rely on sound to create the atmosphere the would emphasise the events on screen. I think we achieved the result we wanted, if not something even better than we planned.

I was thoroughly impressed with how well we worked together as a team, and that made it not so worrying when trying to create an abstract animation, which we had not really seen in any previous years work aside from some of Kristian’s stuff. That being said, we planned out our workload pretty well and that helped us avoid a lot of stress.

There was a clear jump in the standard of our animations last year compared to what the outcome of the projects were last year and it was really exciting to see. I am looking forward to seeing what we can achieve in the future.

Response to feedback

In response to the feedback we received, noted in the “Feedback Week 7” post, we were rather pleased. Everyone seemed to find our animation was effective in creating the tone and emotions that we intended. The comments on what to change were focussed on minor things that would help with the aesthetic of the short. We have managed to change the perspective shot of the marble so it fills the shot more, we attempted to add the pulse into the scene where the synapse shatters but it wasn’t visible so we did not change the scene, we could not work out why the face was so noisy, making the liquid have more reflection turned it white according to Aidan so that was not changed, the background issue was actually the reflection of the light bouncing off the brain and would have meant rendering both Aidan and Mark’s scenes again which would have taken too much time, we fixed the pace of the credits and title, and the sound. Also, the time it took to render the marble scene again, there was no longer any time left for us to render the ripple on the head. I had tried to use a wave deformer on the head as you can see in a previous post, but it did not seem to have much of an affect.