Tag Archives: Rendered

Rendered Images

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Rendered clips

With these scenes, the camera angles and speed have been tweaked several times.

Original ending: https://youtu.be/FHchZZZzKcw

The group then wanted the pipes to move as they had in a previous test I had done before going flat. (See here for video of test STICKS).

Changing pipe movement 

When I went back to try and change the position of the pipes, however, I had to redo the scene. I was able to import the earlier version were the pipes did the wave movement and the pipes in my current scene were in the same position to do the movement but for some reason just kept going flat when I tried. So I deleted those pipes (120 of them) and duplicated the 40 pipes that did the required movement 3 more times. Which meant rebuilding the scene.

Thankfully, we had enough time to do that and get it rendered, but some issues came up.

Fixing Camera Movement: https://youtu.be/up0AfJqVMb8

The marble goes off-screen and it is also too fast, so I need to slow the pace of it down.

Current outcome: Shows issue with reflection

I ended up having a reflection in the background of the scene for some reason and so I changed the background to an Image Based Light with a gradient texture on top, like Alec suggested. This meant I could remove the point light that was lighting up the entire scene and it lowered render times. However, for some reason, the texture didn’t show up and it became an Alpha Channel, so I had to then take the scene into After Effects and add in a gradient background. Now, instead of the pipes being blue they are more grey.

I need to sort out this colour issue.

Alpha channel issue: https://youtu.be/gqMV9yIWwmM and https://youtu.be/c85FnlIQf4k

Turning Heads

Finally finished the head model. I made a video of it revolving to show it from all angles. The only part that I’m not sure about it the ears, the top of them look a little odd but I don’t know why. I saved each time that I made significant changes to the model. Model_01 to Model_35 were my first attempt at modelling the head and then Model_36 to Model_75 were my second attempt. I also made a note of when I deleted the construction history for the model so that I knew where I could go back to, to get the last point with all the information.

Nice labelling?
Nice labelling?

Unrendered revolution: https://www.youtube.com/watch?v=-q_2WKBDSlc&feature=youtu.be