I kept my showreel modelling specific since that is the area I’m interested in. I haven’t got any wireframe renders yet, I have some stills of my models with wireframe on them on my website.
Alec gave me some feedback on my showreel and suggested that I put in my animation stuff as well, so I’ll do that after the interview since I’d be going for a modelling job and I’m trying to keep it relevant to that.
Edward suggested I move the lights a bit on the pagoda model as it can overwhelm some of the detail.
I also want to render my 2CV with a texture on it, I think it would look quite well, hard surface modelling is definitely something that I want to improve on.
- Keep it short no more than 2 minutes
- Best work first
- Have wireframe renders
- Mention software used
- Credit anyone else work and what you specifically did
- Contact information at the end
Thoughts on Showreels we looked at
- Mark Iozzi’s showreel was impressive but too long – the music fit it though as they were very grand landscapes
- Ran Manolov’s showreel showed you all around the character and their topology but at times became repetitive
- I thought Victor’s showreel was quite good about having the character’s modelled with dynamic poses, which made more interesting to watch and a better idea about the character, it was also interesting to see a textured version, and the close ups on the intricate detail were good to see
Hernandez, V. (2015). CGI Showreels HD: “Character Modeling” by Victor Hernandez. Available: https://www.youtube.com/watch?v=Wfbqgnqf0SU. Last accessed 2nd March 2016.
Iozzi, M. (2015). CGI VFX Showreels HD: “Showreel 2015 Montage” – by Marco Iozzi. Available: https://www.youtube.com/watch?v=6MAYSTNcT8o. Last accessed 2nd March 2016.
Monolov, R . (2015). CGI 3D Modeling Showreel HD: “Demo Reel 2015” – by Ran Manolov The CGBros . Available: https://www.youtube.com/watch?v=vp0uM8HIu9Y. Last accessed 2nd March 2016.
I finally got my animation showreel done!
I included the animations that I did with my friend Jordan which were mainly Stop-motion ones.
I’m actually really happy with it. I originally intended to make it using Windows Live Movie Maker, but I need to use iMovie because it was making me angry.
I then made the entire soundtrack in GarageBand.
I really just put a repetitive sound in first and then hit random keys repeatedly- it sounds pretty good to me. I actually think it’s better than all my other attempts for the crystal world project.
I got the cartoon falling sound from Freesound.org. (Link: https://www.freesound.org/people/CGEffex/sounds/89546/)
Showreel link: https://www.youtube.com/watch?v=6FoZM5V1p-I&feature=youtu.be
I’ve finally gotten around to it.
I’m just going to use Windows Live Maker, because iMovie just annoys me at the minute.
I’ll need to plan out which animations, would flow best together, so that to looks good- then there’s the music.
I might make it in GarageBand, or just use something off my Walkman.
I was trying to research the Tomb Raider game because of the design of the inventory, seeing what it looked like, and I happened across Phil Chapman’s showreel on Youtube. It was also nice to see the characters in Maya and to know what we should be able to achieve.
Showreel : https://www.youtube.com/watch?v=CLbuUcWbd_Y
Chapman, P. (2009). animation showreel by Phil Chapman. Available: https://www.youtube.com/watch?v=CLbuUcWbd_Y. Last accessed 30th Nov 2014.