Tag Archives: Substance Painter

Completed Assets

I think the asset I’m most proud of making is the Pillar Drill because amazingly it has less faces that my lamp despite being a lot more complex and I think it just highlights how much my modelling efficiency has improved by getting to work and learn alongside Team Default.

Desk Lamp

Screen Shot 2017-04-12 at 17.44.52

Claw Hammer

clawHammer_persp.png

Pliers

pliers_persp

Hand Drill

Mop Bucket

Screen Shot 2017-05-01 at 16.20.42

Extractor Fan

Screen Shot 2017-05-08 at 15.37.19

Pillar Drill

Screen Shot 2017-05-17 at 22.53.35

All Assets

junk_assets.png

 

Substance and Alphas

Creating alphas for substance

  1. I created an alpha in Photoshop to create the teeth on the red part of the hand drill
  2. Saved it as a .tif file for best quality
  3. Open Substance
  4. File > Import image > Select your Alpha
  5. Your new alpha should be in the brush list

Harvard Citation

Ronn, J. ( 2016). Substance Painter – Adding Custom Alpha. Available: https://www.youtube.com/watch?v=OanyrA9onh8. Last accessed 24th Apr 2017.

 

Substance and Normal Maps

Both James and Rachel showed me how to do this, but I didn’t write it down and subsequently forgot.

Thankfully, there was a tutorial on the subject and I only needed the first two minutes to get the answer to my question.

Adding detail with Normal Maps

  1. Add empty layer
  2. Turn off every channel except normal
  3. Add normal stamp of your choosing to the normal channel
  4. Turn off alpha (prevents softening of the edges)
  5. Make sure flow is at 100%
  6. Click away

TIP: Hold cmd and click to create a line of detail.

Source:

Courses Planet [Graphics & Animation & others]. (2017). substance painter __ Adding Details – Stamping Normal Maps. Available: https://www.youtube.com/watch?v=7KHHs41jzwM. Last accessed 12th Apr 2017.