Tag Archives: Textures

BNS Set Textures

Advertisements

BNS Glass Research

I found this article helpful in creating realistic glass, I only used the basic settings but it is definitely something worth revisiting.

Citation:

Monroig, A. (2013). Create Realistic Glass and Caustics in Maya: Part 2.Available: http://cgi.tutsplus.com/tutorials/create-realistic-glass-and-caustics-in-maya-part-2–cg-30722. Last accessed 28th Jul 2015.

Mad Scientist

Initially I tried to make this model straight from this sketch.

Photo on 05-07-2015 at 21.23

With these as the result…

So I thought it would be better to plan the character out more thoroughly…

Character Turnaround
Character Turnaround

…and this is the initial result.

I also found a very useful article on how to produce brick textures fairly quickly, which I’ve cited it below, along with an article that told me how to create the lightening ball, however, when I was rendering the plasma ball it wouldn’t appear, so I converted the paint effect to a polygon which resulted in a big glowing blob. I went back to the previous file, lessened the glow, and converted it again, which resulted in a nice level of glow for the plasma, then I imported the scientist.

Tests:

Tweaking:

Final Result:

Citation:

Brinsmead, D. (2008). Plasma Ball with Paint Effects. Available: http://area.autodesk.com/blogs/duncan/plasma_ball_with_paint_effects. Last accessed 22nd Jun 2015.

Buckle, M. (2011). How to Create a Simple Procedural Brick Texture in Maya. Available: http://autodesk-maya.wonderhowto.com/how-to/create-simple-procedural-brick-texture-maya-0126244/. Last accessed 22nd Jun 2015.

Landscape

Ryan took over creating the landscape when my Mac started playing up and he created this.

899617_10206440062740017_293617588_o 11169053_10206440053619789_1291869225_n

I said about creating the mountains for it and came up with these as the result.

I downloaded a greyscale image of a mountain range from above and increased the contrast in Photoshop before saving it as a .png in SourceImages. Then in Maya created a plane, (in surfaces) opened sculpt geometry tool, selected pull mode and then imported the map onto the plane creating a quick mountain range which i scaled up and then pulled some vertices higher.

Ryan put his landscape onto Dropbox for us to access and since our story involves stones getting thrown into a river I looked into adding water to it.

Screen Shot 2015-04-22 at 17.13.36
First attempt
Preferred Version
Preferred Version

These are the settings I used on the Ocean shader, in case I forget.

Screen Shot 2015-04-22 at 17.24.00 Screen Shot 2015-04-22 at 17.24.37

Sally the Salt Model

Since I discovered how to use the middle mouse button and managed to make that pretty cool fan, I figured I should go back and try to model the objects that I originally intended to.

I had chosen to model “Sally the Salt” shaker- star of my Youtube stop motion, (link is at the end of this post)- however, you may notice that she is missing her eye. That is simply because it took me long enough to get the simple shape of condiment container.

There were two new tools I learnt to use whilst creating Sally.

The texture tool and the tool to make holes.

Although, I’m not too impressed with the fact that the holes were square but I have yet to master the patience of making it more circular.

I used the Autodesk site for guidance on how to actually create holes in models, and a youtube video for guidance on textures.

Sally Snapshot
Sally Snapshot
Sally Model
Sally Model

Youtube video : https://www.youtube.com/watch?v=T-fFpmBYP_Q

Citation.

MegaBcoyle. (2011). MAYA 3D ModellingTutorial – Materials and texturing in Maya. Available: https://www.youtube.com/watch?v=T-fFpmBYP_Q&app=desktop. Last accessed 11th Dec 2014.