So these are my attempts at creating the polished slug animation. Personally, I believe them to be better than my attempts at the blocked version.
The level of momentum of the slug moving forward doesn’t match the amount of effort it takes for the slug to jump. There is a good sense of anticipation when the slug raises its’ head, however, it’s still hard to understand why it suddenly leaps.
I do like how the slug sort of struggles when squashed by the cube.
I discovered how to add colour to the different objects so I thought it would be a good idea to colour the objects that were not interacting with the slug the same colour, and to make them passive. I then highlighted the cube in red so that it was obvious something was going to happen with the cube.
This time, I added a side to side motion on the head to make it apparent the slug was inquisitive about the object and was going to have a reaction.
This time, I found out how to swap camera angles and thought it would be a good idea to use the new camera angle to show the struggle of the slug when it gets trapped by the cube.
I didn’t really like the end result but it was a nice experiment.
Also, from the side camera angle there is a nice sense of anticipation when the slug crouches down to jump, I really like how it bends.
Mike also pointed out that the slug should jump a further distance and not slide forward so much at the start.