Tag Archives: Walk cycle

First After Effects Walk Cycle

This is the result of following the tutorials cited below which taught you how to use the puppet tool to rig in after effects. Exactly what I learnt from those tutorials is detailed in the previous post “Character Rigging”.

Harvard Citation:

MtMograph. (2013). Summit 4.1 – Character Rigging – After Effects.Available: https://www.youtube.com/watch?v=3yRFBgojsHk. Last accessed 29th Oct 2016.

MtMograph. (2013). Summit 4.2 – Character Rigging – After Effects.Available: https://www.youtube.com/watch?v=J9YlzbxxcoE. Last accessed 29th Oct 2016.

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Strutting Walk Cycle

What I did

By referring to a page I found in online of Preston Blair’s walk cycles, I started blocking out the poses for my character.

I then just kept going back and tried to add more subtly to Jack’s movements to give him a bit more swagger, then I showed it to Amy who gave me some helpful feedback on it which let me go back and tweak the movement on the upper body to make it less robotic:

  • Maybe the upper area of the torso is a bit too stiff, some follow through on the upper arms when they move with the shoulders could help (so they go back beyond the position of the shoulder so it’s not so straight/static?)
  • Also maybe there should be more pressure on the foot when it contacts the ground?

Outcome

Feedback

  • Lower leg position to come forward a bit more on stop
  • Knees should come in on the step back

Corrected Version

Video reference: My brother won’t allow me to upload it.

I changed the y rotation of the foot to -10 at the back position, compared to the -20 degrees at the forward position to bring the knees in closer.

I then moved the foot forward to 5 instead of 4.

The video reference helped to make sure the animation was smoother and more natural.

Standard Walk Cycle

I had already done a walk cycle with the Fred rig during the summer, (see post here). Although, the character was older so he had more of a shuffling gait.

This time I decided to use a more youthful looking character, and within two hours managed to create a fairly good walk cycle. Sometimes when his feet lift there’s a bit of a jerk but I’m not entirely sure why.

I started from the feet up, then went back over the rig several times to tweak it. The main sources of frustration were the feet, and I’ve finally got them into a place where I’m satisfied with them.

Next I’m going to try and get him walk up stairs, and then I will try using the zombie rig using some reference footage taken of my brother.

Stages I went through to accomplish this walk cycle:

  1. Translate z on the right foot
    https://youtu.be/6KKeCczJkZ0
  2. Do opposite direction on left foot
    https://youtu.be/VicWKK4YAYQ
  3. Lift the feet
    https://youtu.be/Bc0qZyrxcbs
  4. Rotate toes so they faced outward
    https://youtu.be/q2dRJK-Z7E4
  5. Try and control the heel, so the feet go heel to toe
  6. Rotate x on foot to raise it and lower it at an angle
  7. Rotate the pelvis to swivel and raise/fall as legs move
    https://youtu.be/EtyZ9omBu8E
  8. Rotate the torso
    https://youtu.be/x2pQZ18Fuu8
  9. Lower the arms
    https://youtu.be/PMoYSrCk9Kw
  10. Move the elbows
    Front view: https://youtu.be/wuPet7X3yiY
    Side view: https://youtu.be/oVSkDn1wICs
  11. Animate arms in the opposite direction to legs (left arm forward, left leg back)
    https://youtu.be/F2SU03K7scI
  12. Rotate the torso in the opposite direction to hips (had them going the same initially)
  13. Animate the head to follow torso
  14. Tweak torso rotation to follow shoulders
    https://youtu.be/EszSyzByRyw
  15. Curl digits on the hands into fists
    https://youtu.be/wtu3V952Tmc
  16. Tweak hips to rotate in the opposite direction to shoulders
  17. Add body rising and falling with stride
    https://youtu.be/lC2PtKZwo-4
  18. Tweak feet movement again
    Front view: https://youtu.be/LlFwRZB6JeA
    Side view (red fixed, before fixing): https://youtu.be/cYLGWkj7Lgk
    Side view (both fixed): https://youtu.be/9z_sLCBD4jE

Blooper: https://youtu.be/ZBzDSylC3mI

Final walk:

Perspective view: https://youtu.be/e8Mnm96Boto

Perspective and Side view: https://www.youtube.com/watch?v=gjmcAUl8MB8&feature=youtu.be

Research Citated:

Williams, R. (2001). Walks. The Animator’s Survival Kit. London: Faber and Faber. p102-173.

“FrailFred” Walk Cycle

Sketches:

[Fred Sketch]

[Fred walk sketch]

I wanted to have Fred walking, hunched over, and rather flat footed so he is stamping his way.

Process:

  • Started from the feet up
  • Got one foot moving as I wanted then did the opposite for the other foot (make notes on values used because it is very hard to remember and tedious to keep checking)
  • Check the leg movement and adjust if needed
  • Adjust the degree of hip swivel
  • Hunch the back and the shoulders
  • Animate the movement of the shoulders
  • Make the fingers curl in on themselves to look like the man has arthritis
  • Get the arms to swing starting at the top, down to the wrist (adjusted last)
  • Tweak any awkward movements

Starting out:

Feet movement (side view) : https://youtu.be/l8RxGMgJrxI

Feet movement (front view) : https://youtu.be/jRSQd5TsLII

Hips (front view) : https://youtu.be/Z8yEo0xFaww

Upper half (side view) : https://youtu.be/NhBh25mLB9U

Full body (side view) : https://youtu.be/oc7i045jies

Outcomes:

Feet (side view) : https://youtu.be/hGHOyDzyHRc

Full Body (front view) : https://youtu.be/O42___eQuuU

Full body (perspective) : https://youtu.be/UbtYQ8oeh2Y

Shoulders (front view) : https://youtu.be/jRLFszNULN8

Full body (side view) : https://youtu.be/wWlGmrFxILI

Top half (front view) : https://youtu.be/2g6luugfrGI

Hips (front view) : https://youtu.be/NK2_DrIW3FE

Feet (front view): https://youtu.be/qO2ux2OGsXY