This is the result of following the tutorials cited below which taught you how to use the puppet tool to rig in after effects. Exactly what I learnt from those tutorials is detailed in the previous post “Character Rigging”.
MtMograph. (2013). Summit 4.1 – Character Rigging – After Effects.Available: https://www.youtube.com/watch?v=3yRFBgojsHk. Last accessed 29th Oct 2016.
MtMograph. (2013). Summit 4.2 – Character Rigging – After Effects.Available: https://www.youtube.com/watch?v=J9YlzbxxcoE. Last accessed 29th Oct 2016.
What I did
By referring to a page I found in online of Preston Blair’s walk cycles, I started blocking out the poses for my character.
I then just kept going back and tried to add more subtly to Jack’s movements to give him a bit more swagger, then I showed it to Amy who gave me some helpful feedback on it which let me go back and tweak the movement on the upper body to make it less robotic:
- Maybe the upper area of the torso is a bit too stiff, some follow through on the upper arms when they move with the shoulders could help (so they go back beyond the position of the shoulder so it’s not so straight/static?)
- Also maybe there should be more pressure on the foot when it contacts the ground?
- Lower leg position to come forward a bit more on stop
- Knees should come in on the step back
Video reference: My brother won’t allow me to upload it.
I changed the y rotation of the foot to -10 at the back position, compared to the -20 degrees at the forward position to bring the knees in closer.
I then moved the foot forward to 5 instead of 4.
The video reference helped to make sure the animation was smoother and more natural.
I had already done a walk cycle with the Fred rig during the summer, (see post here). Although, the character was older so he had more of a shuffling gait.
This time I decided to use a more youthful looking character, and within two hours managed to create a fairly good walk cycle. Sometimes when his feet lift there’s a bit of a jerk but I’m not entirely sure why.
I started from the feet up, then went back over the rig several times to tweak it. The main sources of frustration were the feet, and I’ve finally got them into a place where I’m satisfied with them.
Next I’m going to try and get him walk up stairs, and then I will try using the zombie rig using some reference footage taken of my brother.
Stages I went through to accomplish this walk cycle:
- Translate z on the right foot
- Do opposite direction on left foot
- Lift the feet
- Rotate toes so they faced outward
- Try and control the heel, so the feet go heel to toe
- Rotate x on foot to raise it and lower it at an angle
- Rotate the pelvis to swivel and raise/fall as legs move
- Rotate the torso
- Lower the arms
- Move the elbows
Front view: https://youtu.be/wuPet7X3yiY
Side view: https://youtu.be/oVSkDn1wICs
- Animate arms in the opposite direction to legs (left arm forward, left leg back)
- Rotate the torso in the opposite direction to hips (had them going the same initially)
- Animate the head to follow torso
- Tweak torso rotation to follow shoulders
- Curl digits on the hands into fists
- Tweak hips to rotate in the opposite direction to shoulders
- Add body rising and falling with stride
- Tweak feet movement again
Front view: https://youtu.be/LlFwRZB6JeA
Side view (red fixed, before fixing): https://youtu.be/cYLGWkj7Lgk
Side view (both fixed): https://youtu.be/9z_sLCBD4jE
Perspective view: https://youtu.be/e8Mnm96Boto
Perspective and Side view: https://www.youtube.com/watch?v=gjmcAUl8MB8&feature=youtu.be
Williams, R. (2001). Walks. The Animator’s Survival Kit. London: Faber and Faber. p102-173.
[Fred walk sketch]
I wanted to have Fred walking, hunched over, and rather flat footed so he is stamping his way.
- Started from the feet up
- Got one foot moving as I wanted then did the opposite for the other foot (make notes on values used because it is very hard to remember and tedious to keep checking)
- Check the leg movement and adjust if needed
- Adjust the degree of hip swivel
- Hunch the back and the shoulders
- Animate the movement of the shoulders
- Make the fingers curl in on themselves to look like the man has arthritis
- Get the arms to swing starting at the top, down to the wrist (adjusted last)
- Tweak any awkward movements
Feet movement (side view) : https://youtu.be/l8RxGMgJrxI
Feet movement (front view) : https://youtu.be/jRSQd5TsLII
Hips (front view) : https://youtu.be/Z8yEo0xFaww
Upper half (side view) : https://youtu.be/NhBh25mLB9U
Full body (side view) : https://youtu.be/oc7i045jies
Feet (side view) : https://youtu.be/hGHOyDzyHRc
Full Body (front view) : https://youtu.be/O42___eQuuU
Full body (perspective) : https://youtu.be/UbtYQ8oeh2Y
Shoulders (front view) : https://youtu.be/jRLFszNULN8
Full body (side view) : https://youtu.be/wWlGmrFxILI
Top half (front view) : https://youtu.be/2g6luugfrGI
Hips (front view) : https://youtu.be/NK2_DrIW3FE
Feet (front view): https://youtu.be/qO2ux2OGsXY