I watched a few kickstart videos but I have to say it seems to be an oddity for webcomics and there weren’t that many examples that I could find. That being said maybe I just wasn’t looking in the right place.
- They were short (usually 2mins or less)
- Mentions the platforms that be used
- Brief story summary
- Either voice over or create talking to camera
310 Views – ANTIIS Comics Presents Kickstarter Video: https://www.youtube.com/watch?v=Kxw_6Qsi0Ko
47,146 views – Best Kickstarter Videos of 2015: https://www.youtube.com/watch?v=Q8d0U-vMkSE
(Exploding Kittens looks like the type of thing to look at $8.7million dollars raised)
41,950 views- 5 Tips for Making a Killer Kickstarter (CrowdFunding) Video: https://www.youtube.com/watch?v=xwHs3i0KIbs
960 views- Please support me on Patreon: https://www.youtube.com/watch?v=evOq7TiZcMA
1,172 views- ComicFAN en PATREON: cómics y videos: https://www.youtube.com/watch?v=IjFR0s69uGs
2,173 views- My Art Patreon [AN INTRODUCTION]: https://www.youtube.com/watch?v=eW7gXn_QEo0
This is the result of following the tutorials cited below which taught you how to use the puppet tool to rig in after effects. Exactly what I learnt from those tutorials is detailed in the previous post “Character Rigging”.
MtMograph. (2013). Summit 4.1 – Character Rigging – After Effects.Available: https://www.youtube.com/watch?v=3yRFBgojsHk. Last accessed 29th Oct 2016.
MtMograph. (2013). Summit 4.2 – Character Rigging – After Effects.Available: https://www.youtube.com/watch?v=J9YlzbxxcoE. Last accessed 29th Oct 2016.
This time I stuck to what the book suggested and started planning it all out then doing the core poses of the face- though I’m really only focussed on the mouth for what Amy and I have planned.
These are the key mouth shapes that are made when the line, “Here’s an FYI, you’re all gonna die screaming” is sung.
I have sketched out what shape the mouth should be in when making these sounds in my sketchbook. I used the images I had found for mouth shapes, and reference footage that I had taken to get the most accurate mouth movement.
A bit fast, but to the point and easy to follow.
Taylor, J. (2014). Maya bodybuilder CHARACTER MODELING tutorial.Available: https://www.youtube.com/watch?v=spi4lGxnMZg. Last accessed 20th Dec 2015.
I tried to get the mouth shapes for the various words that the character has to say, but then I realised that I was making more work for myself because I would then have to adjust all the key frames on the time slider for the various facial muscles to fit them in the correct time frame.
Starting Out: https://youtu.be/lX8FYmyougw
Full Length: https://youtu.be/8AyrVfouMQg
This time, I added the audio into the maya scene and adjusted the time slider so that I would be focused on one word at a time, ensuring the timing was correct before moving on to the next word.
There’s already a clear improvement from the first attempts, however, it noticeably falls out of sync towards the end. I had been so focused on moving the lips that I forgot that the chin moves as well when people speak, so when I went back to add it in, it interfered with the lip movements.
The book cited below really helped to plan out and then improve my lip sync, although, when I only got it after I had initially got the rough shapes, so I used it to tweak the movements.
I’m going to start again, so there is a good foundation to build upon.
Roy, K. (2014). Facial Animation. In: How To Cheat In Maya 2014. Oxon: Focal Press. p246-p260.
- Looked at the reference images in The Animator’s Survival Kit.
- Picked which rig to use.
- Pose the rig in the main poses (blocking)
- Added in between poses
- In spline mode
- Key the arm positions
- Clean up the graph editor, removing any unnecessary keys.
- After clean up and then slight tweaking.
- Outcome: https://youtu.be/1gG-kGz3tJo
NOTE: Towards the end of the jump it looks a little bit like the rig slides to a stop, but looking in the side view it is actually off the ground, just the perspective makes it a little hard to see, this is why I added the boxes to show him landing.
Williams, R. (2001). Walks. The Animator’s Survival Kit. London: Faber and Faber. p102-173.