We tried to apply as much of our feedback that we had received to this as possible, but due to the time constraints, we ended up only fixing the credit speed, the title font, the sound, and the perspective shot of the marble.
Still, I’m pretty chuffed with our outcome.
With these scenes, the camera angles and speed have been tweaked several times.
Original ending: https://youtu.be/FHchZZZzKcw
The group then wanted the pipes to move as they had in a previous test I had done before going flat. (See here for video of test STICKS).
Changing pipe movement
When I went back to try and change the position of the pipes, however, I had to redo the scene. I was able to import the earlier version were the pipes did the wave movement and the pipes in my current scene were in the same position to do the movement but for some reason just kept going flat when I tried. So I deleted those pipes (120 of them) and duplicated the 40 pipes that did the required movement 3 more times. Which meant rebuilding the scene.
Thankfully, we had enough time to do that and get it rendered, but some issues came up.
Fixing Camera Movement: https://youtu.be/up0AfJqVMb8
The marble goes off-screen and it is also too fast, so I need to slow the pace of it down.
Current outcome: Shows issue with reflection
I ended up having a reflection in the background of the scene for some reason and so I changed the background to an Image Based Light with a gradient texture on top, like Alec suggested. This meant I could remove the point light that was lighting up the entire scene and it lowered render times. However, for some reason, the texture didn’t show up and it became an Alpha Channel, so I had to then take the scene into After Effects and add in a gradient background. Now, instead of the pipes being blue they are more grey.
I need to sort out this colour issue.
Alpha channel issue: https://youtu.be/gqMV9yIWwmM and https://youtu.be/c85FnlIQf4k
The reason why it has taken us so long to actually comprise an animatic is because we weren’t entirely sure how to communicate our concept on paper, and had already created playblasts of the movements of the camera and various objects that we wanted in our animation.
So it seemed rather redundant to then go back and make an 2D animatic of what we had already done, when we essentially had the majority of our animation roughly done in 3D.
However, we decided it would be best to create an animatic- since it was one of the requirements in the brief.
This is a very rough 2D animatic of our animation, without sound as we are still uncertain as to which approach we want to adopt to it; do we want to create a soundtrack with synthesisers, or, do we want to use distorted voices?
This 2D animatic doesn’t fully illustrate the movement of the cubes and cylinders (what I keep referring to as “pipes”) that we actually have, as it is time consuming and there are already play blasted versions of this in my previous posts.
Playing about with gamma:
I wasn’t sure if you could adjust the gamma of a series of rendered shot in check and did a quick test to see if you could, which you can. Here are the results.
01- silver and black: https://youtu.be/9agSVGR90HE
02- black and white: https://youtu.be/Iorc4drhd8k
03- silver and white: https://youtu.be/ZKIiCCvcCwM
Testing colours for scenes:
White and black: https://youtu.be/UErtJxauepY
Red and grey: https://youtu.be/VOaFdKCTzHw
Working out camera movement:
Full Scene: https://youtu.be/4UMuJmTyhsc
Marble movement: https://youtu.be/0oLvftQlzxg
This was just more experiments trying to work out which movements we wanted the cubes to have. Shannon mentioned that the background seemed rather empty in previous attempts, so I added more cubes, but I think that has just made it worse. You need to zoom out more and the cubes just look like specks of dust.
I will continue though, as once I work out how the movements happen, I can just delete the surplus cubes.
Test 1: https://youtu.be/sM3oY6IMv3A
Test 2: https://youtu.be/nyDVXDxD8EA
Test 3: https://youtu.be/ucdrc6TJL9g
Test 4: https://youtu.be/UkmDgf147hg
Test 5: https://youtu.be/–Nat9d9xMY
Test 6: https://youtu.be/dkSJRKZIjUE
Test 1: https://youtu.be/ILUs-D9BkuY
Following the 3D Artmore tutorial, I created this animation with pipes and played about with moving the camera around them to see what it looked like.
Test 2: https://youtu.be/MzuRwr_BRV4
I used the farming tutorial, and then messed about with the cubes, I was quite pleased with the different outcomes you could have.
Test 3: https://youtu.be/nbxsJXF6nK4
This is a combination of the previous tutorials. I was interested in seeing how we could introduce different shapes into the animation without their introductions being jarring.
Test 4: https://youtu.be/Ntov5maMEnA
I added colour in just to show off the different objects more clearly and distinguish between them.
Test 5: https://youtu.be/lPNyIC3HBqE
I noticed that I had forgotten to conceal the stationary torus- or hoop- so I fixed that. I had hid and locked the attributes of the spinning hoops that weren’t related to their rotations, making them unscalable, so I created a third hoop that would scale once keyed off the spinning one’s visibility.
It was a bit of a cheat to give the illusion that the two hoops were shrinking into the sphere without having to redo the entire animation.
3D Artcore. (2013). Maya Abstract animation Tutorial. Available: https://www.youtube.com/watch?v=iyWlUdIq5P8. Last accessed 10th Oct 2015.
DeRosa AP ART CHANNEL. (2014). Abstract Design in Maya (PART 1).Available: https://www.youtube.com/watch?v=wqDvHtSjpiQ. Last accessed 10th Oct 2015.
DeRosa AP ART CHANNEL. (2014). Abstract Design in Maya (PART 2).Available: https://www.youtube.com/watch?v=SqhBb6grDOE. Last accessed 10th Oct 2015.
fermicg. (2013). Procedural animation with ndynamics 01. Available: https://www.youtube.com/watch?v=bVa629ssgRE&feature=youtu.be. Last accessed 10th Oct 2015.