Logo Development

I’ve been learning quite a bit about after effects the past few months and when Danny and I discussed creating the logo for, the then, Faolen Studios it came in handy.

Danny liked the idea of a jumping wolf design and so I created this.

Screen Shot 2017-04-24 at 19.16.35.png

I firstly drew the shape of the wolf jumping in Illustrator then went into after effects. I made a black background, added a layer with triangular particles flying out and then brought in the wolf as a new layer and changed the alpha settings.

Then when I was satisfied with how the particles looked in the wolf and that there were no gaps, I rendered out a frame as a .jpeg.

However, after thinking about it, Danny thought it was too detailed so I bumped up the particle size and got this.

Faolen Studios Logo 1

Now Danny has created this logo, (not the finished version). Also trying to think of a new name for the company at the minute it is now Blu Q Studios.

Blu Q Studios Logo

ASTER

I have to say, I learnt more sitting with James, Aidan, Beth, Rachel and Daryl than I did in the three months spent at TEX.

Getting to grips with Substance Painter was fairly easy with James and Rachel taking the time to walk me through what they needed, and it was great to see the team getting rewarded for their efforts on Friday.

It was really an honour to work with them, and to finally see the finished product was amazing. The film honestly looks stunning, and I hadn’t seen the other VR project they’d done about PTSD but it just made me really excited for final year if that is the quality of work we can produce.

But seriously, how cool is this?

 

Completed Assets

I think the asset I’m most proud of making is the Pillar Drill because amazingly it has less faces that my lamp despite being a lot more complex and I think it just highlights how much my modelling efficiency has improved by getting to work and learn alongside Team Default.

Desk Lamp

Screen Shot 2017-04-12 at 17.44.52

Claw Hammer

clawHammer_persp.png

Pliers

pliers_persp

Hand Drill

Mop Bucket

Screen Shot 2017-05-01 at 16.20.42

Extractor Fan

Screen Shot 2017-05-08 at 15.37.19

Pillar Drill

Screen Shot 2017-05-17 at 22.53.35

All Assets

junk_assets.png

 

Kickstarter Videos

I watched a few kickstart videos but I have to say it seems to be an oddity for webcomics and there weren’t that many examples that I could find. That being said maybe I just wasn’t looking in the right place.

Main notes:

  • They were short (usually 2mins or less)
  • Mentions the platforms that be used
  • Brief story summary
  • Snappy
  • Either voice over or create talking to camera

Videos:

310 Views – ANTIIS Comics Presents Kickstarter Video: https://www.youtube.com/watch?v=Kxw_6Qsi0Ko

47,146 views – Best Kickstarter Videos of 2015: https://www.youtube.com/watch?v=Q8d0U-vMkSE
(Exploding Kittens looks like the type of thing to look at $8.7million dollars raised)

41,950 views- 5 Tips for Making a Killer Kickstarter (CrowdFunding) Video: https://www.youtube.com/watch?v=xwHs3i0KIbs

960 views- Please support me on Patreon: https://www.youtube.com/watch?v=evOq7TiZcMA

1,172 views- ComicFAN en PATREON: cómics y videos: https://www.youtube.com/watch?v=IjFR0s69uGs

2,173 views- My Art Patreon [AN INTRODUCTION]: https://www.youtube.com/watch?v=eW7gXn_QEo0

Getting An Audience

I found this article quite helpful in breaking down the steps of building an audience on a web comic, because in all honestly social media and online communities are things that I’m just not that familiar with, so this was essential for walking through it.

I’ll just write down the four main steps but I’d definitely recommend going and reading the article in full. Thats the four main phases but in each phase it breaks it down further into the various steps and questions you should be asking when working out your own webcomic.

Four Main Steps

1. CREATE YOUR BRAND

2. BUILD A PROFESSIONAL WEBSITE

3. BECOME ACTIVE ON SOCIAL NETWORKS

4. PRACTICE CONTENT MARKETING

Harvard Citations

Peterson, J.R.. (2012). Build a Strong Online Presence for Artists in Four Phases. Available: https://www.indiemade.com/resource/build-strong-online-presence-artists-four-phases. Last accessed 25th Apr 2017.

"Don't cry because Maya crashed. Smile because you remembered to save it." – Paraphrased Dr Seuss